phaser/src/gameobjects/domelement/DOMElementCSSRenderer.js
2023-01-02 17:36:27 +00:00

121 lines
3.9 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CSSBlendModes = require('./CSSBlendModes');
var GameObject = require('../GameObject');
var TransformMatrix = require('../components/TransformMatrix');
var tempMatrix1 = new TransformMatrix();
var tempMatrix2 = new TransformMatrix();
var tempMatrix3 = new TransformMatrix();
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.DOMElement#renderWebGL
* @since 3.17.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active renderer.
* @param {Phaser.GameObjects.DOMElement} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var DOMElementCSSRenderer = function (renderer, src, camera, parentMatrix)
{
if (!src.node)
{
return;
}
var style = src.node.style;
var settings = src.scene.sys.settings;
if (!style || !settings.visible || GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter !== 0 && (src.cameraFilter & camera.id)) || (src.parentContainer && !src.parentContainer.willRender()))
{
style.display = 'none';
return;
}
var parent = src.parentContainer;
var alpha = camera.alpha * src.alpha;
if (parent)
{
alpha *= parent.alpha;
}
var camMatrix = tempMatrix1;
var srcMatrix = tempMatrix2;
var calcMatrix = tempMatrix3;
var dx = 0;
var dy = 0;
var tx = '0%';
var ty = '0%';
if (parentMatrix)
{
dx = (src.width * src.scaleX) * src.originX;
dy = (src.height * src.scaleY) * src.originY;
srcMatrix.applyITRS(src.x - dx, src.y - dy, src.rotation, src.scaleX, src.scaleY);
camMatrix.copyFrom(camera.matrix);
// Multiply the camera by the parent matrix
camMatrix.multiplyWithOffset(parentMatrix, -camera.scrollX * src.scrollFactorX, -camera.scrollY * src.scrollFactorY);
// Undo the camera scroll
srcMatrix.e = src.x - dx;
srcMatrix.f = src.y - dy;
// Multiply by the src matrix, store result in calcMatrix
camMatrix.multiply(srcMatrix, calcMatrix);
}
else
{
dx = (src.width) * src.originX;
dy = (src.height) * src.originY;
srcMatrix.applyITRS(src.x - dx, src.y - dy, src.rotation, src.scaleX, src.scaleY);
camMatrix.copyFrom(camera.matrix);
tx = (100 * src.originX) + '%';
ty = (100 * src.originY) + '%';
srcMatrix.e -= camera.scrollX * src.scrollFactorX;
srcMatrix.f -= camera.scrollY * src.scrollFactorY;
// Multiply by the src matrix, store result in calcMatrix
camMatrix.multiply(srcMatrix, calcMatrix);
}
if (!src.transformOnly)
{
style.display = 'block';
style.opacity = alpha;
style.zIndex = src._depth;
style.pointerEvents = src.pointerEvents;
style.mixBlendMode = CSSBlendModes[src._blendMode];
}
// https://developer.mozilla.org/en-US/docs/Web/CSS/transform
style.transform =
calcMatrix.getCSSMatrix() +
' skew(' + src.skewX + 'rad, ' + src.skewY + 'rad)' +
' rotate3d(' + src.rotate3d.x + ',' + src.rotate3d.y + ',' + src.rotate3d.z + ',' + src.rotate3d.w + src.rotate3dAngle + ')';
style.transformOrigin = tx + ' ' + ty;
};
module.exports = DOMElementCSSRenderer;