mirror of
https://github.com/photonstorm/phaser
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121 lines
3.9 KiB
JavaScript
121 lines
3.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var CSSBlendModes = require('./CSSBlendModes');
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var GameObject = require('../GameObject');
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var TransformMatrix = require('../components/TransformMatrix');
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var tempMatrix1 = new TransformMatrix();
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var tempMatrix2 = new TransformMatrix();
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var tempMatrix3 = new TransformMatrix();
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.DOMElement#renderWebGL
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* @since 3.17.0
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* @private
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*
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active renderer.
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* @param {Phaser.GameObjects.DOMElement} src - The Game Object being rendered in this call.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
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*/
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var DOMElementCSSRenderer = function (renderer, src, camera, parentMatrix)
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{
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if (!src.node)
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{
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return;
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}
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var style = src.node.style;
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var settings = src.scene.sys.settings;
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if (!style || !settings.visible || GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter !== 0 && (src.cameraFilter & camera.id)) || (src.parentContainer && !src.parentContainer.willRender()))
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{
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style.display = 'none';
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return;
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}
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var parent = src.parentContainer;
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var alpha = camera.alpha * src.alpha;
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if (parent)
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{
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alpha *= parent.alpha;
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}
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var camMatrix = tempMatrix1;
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var srcMatrix = tempMatrix2;
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var calcMatrix = tempMatrix3;
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var dx = 0;
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var dy = 0;
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var tx = '0%';
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var ty = '0%';
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if (parentMatrix)
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{
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dx = (src.width * src.scaleX) * src.originX;
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dy = (src.height * src.scaleY) * src.originY;
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srcMatrix.applyITRS(src.x - dx, src.y - dy, src.rotation, src.scaleX, src.scaleY);
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camMatrix.copyFrom(camera.matrix);
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// Multiply the camera by the parent matrix
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camMatrix.multiplyWithOffset(parentMatrix, -camera.scrollX * src.scrollFactorX, -camera.scrollY * src.scrollFactorY);
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// Undo the camera scroll
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srcMatrix.e = src.x - dx;
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srcMatrix.f = src.y - dy;
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// Multiply by the src matrix, store result in calcMatrix
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camMatrix.multiply(srcMatrix, calcMatrix);
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}
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else
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{
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dx = (src.width) * src.originX;
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dy = (src.height) * src.originY;
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srcMatrix.applyITRS(src.x - dx, src.y - dy, src.rotation, src.scaleX, src.scaleY);
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camMatrix.copyFrom(camera.matrix);
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tx = (100 * src.originX) + '%';
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ty = (100 * src.originY) + '%';
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srcMatrix.e -= camera.scrollX * src.scrollFactorX;
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srcMatrix.f -= camera.scrollY * src.scrollFactorY;
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// Multiply by the src matrix, store result in calcMatrix
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camMatrix.multiply(srcMatrix, calcMatrix);
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}
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if (!src.transformOnly)
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{
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style.display = 'block';
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style.opacity = alpha;
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style.zIndex = src._depth;
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style.pointerEvents = src.pointerEvents;
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style.mixBlendMode = CSSBlendModes[src._blendMode];
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}
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// https://developer.mozilla.org/en-US/docs/Web/CSS/transform
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style.transform =
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calcMatrix.getCSSMatrix() +
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' skew(' + src.skewX + 'rad, ' + src.skewY + 'rad)' +
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' rotate3d(' + src.rotate3d.x + ',' + src.rotate3d.y + ',' + src.rotate3d.z + ',' + src.rotate3d.w + src.rotate3dAngle + ')';
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style.transformOrigin = tx + ' ' + ty;
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};
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module.exports = DOMElementCSSRenderer;
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