mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 17:16:03 +00:00
260 lines
8.2 KiB
JavaScript
260 lines
8.2 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Commands = require('./Commands');
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var GameObject = require('../GameObject');
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/**
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* Renders this Game Object with the Canvas Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Graphics#renderCanvas
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* @since 3.0.0
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* @private
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*
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* @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.Graphics} src - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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* @param {CanvasRenderingContext2D} renderTargetCtx - [description]
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* @param {boolean} allowClip - [description]
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*/
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var GraphicsCanvasRenderer = function (renderer, src, interpolationPercentage, camera, renderTargetCtx, allowClip)
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{
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if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
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{
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return;
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}
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var cameraScrollX = camera.scrollX * src.scrollFactorX;
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var cameraScrollY = camera.scrollY * src.scrollFactorY;
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var srcX = src.x;
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var srcY = src.y;
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var srcScaleX = src.scaleX;
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var srcScaleY = src.scaleY;
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var srcRotation = src.rotation;
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var commandBuffer = src.commandBuffer;
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var ctx = renderTargetCtx || renderer.currentContext;
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var lineAlpha = 1.0;
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var fillAlpha = 1.0;
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var lineColor = 0;
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var fillColor = 0;
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var lineWidth = 1.0;
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var red = 0;
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var green = 0;
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var blue = 0;
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// Blend Mode
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if (renderer.currentBlendMode !== src.blendMode)
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{
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renderer.currentBlendMode = src.blendMode;
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ctx.globalCompositeOperation = renderer.blendModes[src.blendMode];
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}
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// Alpha
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if (renderer.currentAlpha !== src.alpha)
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{
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renderer.currentAlpha = src.alpha;
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ctx.globalAlpha = src.alpha;
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}
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// Smoothing
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if (renderer.currentScaleMode !== src.scaleMode)
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{
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renderer.currentScaleMode = src.scaleMode;
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}
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ctx.save();
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ctx.translate(srcX - cameraScrollX, srcY - cameraScrollY);
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ctx.rotate(srcRotation);
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ctx.scale(srcScaleX, srcScaleY);
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ctx.fillStyle = '#fff';
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ctx.globalAlpha = src.alpha;
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for (var index = 0, length = commandBuffer.length; index < length; ++index)
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{
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var commandID = commandBuffer[index];
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switch (commandID)
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{
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case Commands.ARC:
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ctx.arc(
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commandBuffer[index + 1],
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commandBuffer[index + 2],
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commandBuffer[index + 3],
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commandBuffer[index + 4],
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commandBuffer[index + 5],
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commandBuffer[index + 6]
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);
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index += 6;
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break;
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case Commands.LINE_STYLE:
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lineWidth = commandBuffer[index + 1];
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lineColor = commandBuffer[index + 2];
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lineAlpha = commandBuffer[index + 3];
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red = ((lineColor & 0xFF0000) >>> 16);
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green = ((lineColor & 0xFF00) >>> 8);
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blue = (lineColor & 0xFF);
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ctx.strokeStyle = 'rgba(' + red + ',' + green + ',' + blue + ',' + lineAlpha + ')';
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ctx.lineWidth = lineWidth;
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index += 3;
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break;
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case Commands.FILL_STYLE:
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fillColor = commandBuffer[index + 1];
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fillAlpha = commandBuffer[index + 2];
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red = ((fillColor & 0xFF0000) >>> 16);
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green = ((fillColor & 0xFF00) >>> 8);
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blue = (fillColor & 0xFF);
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ctx.fillStyle = 'rgba(' + red + ',' + green + ',' + blue + ',' + fillAlpha + ')';
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index += 2;
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break;
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case Commands.BEGIN_PATH:
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ctx.beginPath();
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break;
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case Commands.CLOSE_PATH:
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ctx.closePath();
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break;
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case Commands.FILL_PATH:
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if (!allowClip)
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{
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ctx.fill();
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}
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break;
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case Commands.STROKE_PATH:
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if (!allowClip)
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{
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ctx.stroke();
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}
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break;
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case Commands.FILL_RECT:
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if (!allowClip)
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{
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ctx.fillRect(
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commandBuffer[index + 1],
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commandBuffer[index + 2],
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commandBuffer[index + 3],
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commandBuffer[index + 4]
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);
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}
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else
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{
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ctx.rect(
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commandBuffer[index + 1],
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commandBuffer[index + 2],
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commandBuffer[index + 3],
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commandBuffer[index + 4]
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);
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}
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index += 4;
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break;
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case Commands.FILL_TRIANGLE:
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ctx.beginPath();
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ctx.moveTo(commandBuffer[index + 1], commandBuffer[index + 2]);
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ctx.lineTo(commandBuffer[index + 3], commandBuffer[index + 4]);
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ctx.lineTo(commandBuffer[index + 5], commandBuffer[index + 6]);
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ctx.closePath();
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if (!allowClip)
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{
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ctx.fill();
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}
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index += 6;
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break;
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case Commands.STROKE_TRIANGLE:
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ctx.beginPath();
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ctx.moveTo(commandBuffer[index + 1], commandBuffer[index + 2]);
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ctx.lineTo(commandBuffer[index + 3], commandBuffer[index + 4]);
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ctx.lineTo(commandBuffer[index + 5], commandBuffer[index + 6]);
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ctx.closePath();
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if (!allowClip)
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{
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ctx.stroke();
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}
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index += 6;
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break;
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case Commands.LINE_TO:
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ctx.lineTo(
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commandBuffer[index + 1],
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commandBuffer[index + 2]
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);
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index += 2;
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break;
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case Commands.MOVE_TO:
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ctx.moveTo(
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commandBuffer[index + 1],
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commandBuffer[index + 2]
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);
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index += 2;
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break;
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case Commands.LINE_FX_TO:
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ctx.lineTo(
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commandBuffer[index + 1],
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commandBuffer[index + 2]
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);
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index += 5;
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break;
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case Commands.MOVE_FX_TO:
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ctx.moveTo(
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commandBuffer[index + 1],
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commandBuffer[index + 2]
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);
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index += 5;
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break;
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case Commands.SAVE:
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ctx.save();
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break;
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case Commands.RESTORE:
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ctx.restore();
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break;
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case Commands.TRANSLATE:
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ctx.translate(
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commandBuffer[index + 1],
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commandBuffer[index + 2]
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);
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index += 2;
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break;
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case Commands.SCALE:
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ctx.scale(
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commandBuffer[index + 1],
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commandBuffer[index + 2]
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);
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index += 2;
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break;
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case Commands.ROTATE:
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ctx.rotate(
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commandBuffer[index + 1]
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);
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index += 1;
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break;
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default:
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// console.error('Phaser: Invalid Graphics Command ID ' + commandID);
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break;
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}
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}
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ctx.restore();
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};
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module.exports = GraphicsCanvasRenderer;
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