phaser/examples/input/key.js
2013-10-22 03:58:20 +01:00

52 lines
1 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser-dude.png');
}
var sprite;
var upKey;
var downKey;
var leftKey;
var rightKey;
function create() {
game.stage.backgroundColor = '#736357';
sprite = game.add.sprite(300, 300, 'phaser');
// In this example we'll create 4 specific keys (up, down, left, right) and monitor them in our update function
upKey = game.input.keyboard.addKey(Phaser.Keyboard.UP);
downKey = game.input.keyboard.addKey(Phaser.Keyboard.DOWN);
leftKey = game.input.keyboard.addKey(Phaser.Keyboard.LEFT);
rightKey = game.input.keyboard.addKey(Phaser.Keyboard.RIGHT);
}
function update() {
if (upKey.isDown)
{
sprite.y--;
}
else if (downKey.isDown)
{
sprite.y++;
}
if (leftKey.isDown)
{
sprite.x--;
}
else if (rightKey.isDown)
{
sprite.x++;
}
}