mirror of
https://github.com/photonstorm/phaser
synced 2024-12-21 02:23:29 +00:00
24527eac3e
Group.checkProperty allows you to check if the property exists on the given child of the Group and is set to the value specified (thanks @codevinsky #1013) Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013) Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013) Phaser.Utils.getProperty will get an Objects property regardless of depth (thanks @codevinsky #1013)
554 lines
14 KiB
JavaScript
554 lines
14 KiB
JavaScript
/* jshint supernew: true */
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* @class Phaser.Utils
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* @static
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*/
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Phaser.Utils = {
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/**
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* Gets an objects property by string.
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*
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* @method Phaser.Utils.getProperty
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* @param {object} obj - The object to traverse.
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* @param {string} prop - The property whose value will be returned.
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* @return {*} the value of the property or null if property isn't found .
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*/
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getProperty: function(obj, prop) {
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var parts = prop.split('.'),
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last = parts.pop(),
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l = parts.length,
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i = 1,
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current = parts[0];
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while (i < l && (obj = obj[current]))
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{
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current = parts[i];
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i++;
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}
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if (obj)
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{
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return obj[last];
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}
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else
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{
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return null;
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}
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},
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/**
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* Sets an objects property by string.
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*
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* @method Phaser.Utils.setProperty
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* @param {object} obj - The object to traverse
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* @param {string} prop - The property whose value will be changed
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* @return {object} The object on which the property was set.
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*/
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setProperty: function(obj, prop, value) {
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var parts = prop.split('.'),
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last = parts.pop(),
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l = parts.length,
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i = 1,
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current = parts[0];
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while (i < l && (obj = obj[current]))
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{
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current = parts[i];
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i++;
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}
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if (obj)
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{
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obj[last] = value;
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}
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return obj;
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},
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/**
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* Transposes the elements of the given Array.
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*
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* @method Phaser.Utils.transposeArray
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* @param {array} array - The array to transpose.
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* @return {array} The transposed array.
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*/
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transposeArray: function (array) {
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var result = new Array(array[0].length);
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for (var i = 0; i < array[0].length; i++)
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{
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result[i] = new Array(array.length - 1);
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for (var j = array.length - 1; j > -1; j--)
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{
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result[i][j] = array[j][i];
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}
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}
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return result;
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},
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/**
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* Rotates the given array.
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* Based on the routine from http://jsfiddle.net/MrPolywhirl/NH42z/
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*
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* @method Phaser.Utils.rotateArray
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* @param {array} matrix - The array to rotate.
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* @param {number|string} direction - The amount to rotate. Either a number: 90, -90, 270, -270, 180 or a string: 'rotateLeft', 'rotateRight' or 'rotate180'
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* @return {array} The rotated array
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*/
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rotateArray: function (matrix, direction) {
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if (typeof direction !== 'string')
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{
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direction = ((direction % 360) + 360) % 360;
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}
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if (direction === 90 || direction === -270 || direction === 'rotateLeft')
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{
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matrix = Phaser.Utils.transposeArray(matrix);
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matrix = matrix.reverse();
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}
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else if (direction === -90 || direction === 270 || direction === 'rotateRight')
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{
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matrix = matrix.reverse();
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matrix = Phaser.Utils.transposeArray(matrix);
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}
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else if (Math.abs(direction) === 180 || direction === 'rotate180')
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{
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for (var i = 0; i < matrix.length; i++)
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{
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matrix[i].reverse();
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}
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matrix = matrix.reverse();
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}
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return matrix;
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},
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/**
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* Get a unit dimension from a string.
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*
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* @method Phaser.Utils.parseDimension
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* @param {string|number} size - The size to parse.
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* @param {number} dimension - The window dimension to check.
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* @return {number} The parsed dimension.
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*/
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parseDimension: function (size, dimension) {
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var f = 0;
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var px = 0;
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if (typeof size === 'string')
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{
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// %?
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if (size.substr(-1) === '%')
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{
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f = parseInt(size, 10) / 100;
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if (dimension === 0)
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{
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px = window.innerWidth * f;
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}
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else
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{
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px = window.innerHeight * f;
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}
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}
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else
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{
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px = parseInt(size, 10);
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}
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}
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else
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{
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px = size;
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}
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return px;
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},
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/**
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* A standard Fisher-Yates Array shuffle implementation.
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* @method Phaser.Utils.shuffle
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* @param {array} array - The array to shuffle.
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* @return {array} The shuffled array.
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*/
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shuffle: function (array) {
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for (var i = array.length - 1; i > 0; i--)
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{
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var j = Math.floor(Math.random() * (i + 1));
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var temp = array[i];
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array[i] = array[j];
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array[j] = temp;
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}
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return array;
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},
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/**
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* Javascript string pad http://www.webtoolkit.info/.
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* pad = the string to pad it out with (defaults to a space)
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* dir = 1 (left), 2 (right), 3 (both)
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* @method Phaser.Utils.pad
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* @param {string} str - The target string.
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* @param {number} len - The number of characters to be added.
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* @param {number} pad - The string to pad it out with (defaults to a space).
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* @param {number} [dir=3] The direction dir = 1 (left), 2 (right), 3 (both).
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* @return {string} The padded string
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*/
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pad: function (str, len, pad, dir) {
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if (typeof(len) == "undefined") { var len = 0; }
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if (typeof(pad) == "undefined") { var pad = ' '; }
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if (typeof(dir) == "undefined") { var dir = 3; }
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var padlen = 0;
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if (len + 1 >= str.length)
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{
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switch (dir)
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{
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case 1:
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str = new Array(len + 1 - str.length).join(pad) + str;
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break;
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case 3:
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var right = Math.ceil((padlen = len - str.length) / 2);
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var left = padlen - right;
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str = new Array(left+1).join(pad) + str + new Array(right+1).join(pad);
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break;
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default:
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str = str + new Array(len + 1 - str.length).join(pad);
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break;
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}
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}
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return str;
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},
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/**
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* This is a slightly modified version of jQuery.isPlainObject. A plain object is an object whose internal class property is [object Object].
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* @method Phaser.Utils.isPlainObject
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* @param {object} obj - The object to inspect.
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* @return {boolean} - true if the object is plain, otherwise false.
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*/
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isPlainObject: function (obj) {
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// Not plain objects:
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// - Any object or value whose internal [[Class]] property is not "[object Object]"
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// - DOM nodes
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// - window
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if (typeof(obj) !== "object" || obj.nodeType || obj === obj.window)
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{
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return false;
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}
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// Support: Firefox <20
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// The try/catch suppresses exceptions thrown when attempting to access
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// the "constructor" property of certain host objects, ie. |window.location|
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// https://bugzilla.mozilla.org/show_bug.cgi?id=814622
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try {
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if (obj.constructor && !({}).hasOwnProperty.call(obj.constructor.prototype, "isPrototypeOf"))
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{
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return false;
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}
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} catch (e) {
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return false;
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}
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// If the function hasn't returned already, we're confident that
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// |obj| is a plain object, created by {} or constructed with new Object
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return true;
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},
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/**
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* This is a slightly modified version of http://api.jquery.com/jQuery.extend/
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* @method Phaser.Utils.extend
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* @param {boolean} deep - Perform a deep copy?
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* @param {object} target - The target object to copy to.
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* @return {object} The extended object.
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*/
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extend: function () {
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var options, name, src, copy, copyIsArray, clone,
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target = arguments[0] || {},
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i = 1,
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length = arguments.length,
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deep = false;
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// Handle a deep copy situation
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if (typeof target === "boolean")
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{
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deep = target;
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target = arguments[1] || {};
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// skip the boolean and the target
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i = 2;
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}
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// extend Phaser if only one argument is passed
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if (length === i)
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{
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target = this;
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--i;
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}
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for (; i < length; i++)
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{
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// Only deal with non-null/undefined values
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if ((options = arguments[i]) != null)
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{
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// Extend the base object
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for (name in options)
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{
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src = target[name];
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copy = options[name];
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// Prevent never-ending loop
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if (target === copy)
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{
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continue;
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}
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// Recurse if we're merging plain objects or arrays
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if (deep && copy && (Phaser.Utils.isPlainObject(copy) || (copyIsArray = Array.isArray(copy))))
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{
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if (copyIsArray)
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{
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copyIsArray = false;
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clone = src && Array.isArray(src) ? src : [];
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}
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else
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{
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clone = src && Phaser.Utils.isPlainObject(src) ? src : {};
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}
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// Never move original objects, clone them
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target[name] = Phaser.Utils.extend(deep, clone, copy);
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// Don't bring in undefined values
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}
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else if (copy !== undefined)
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{
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target[name] = copy;
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}
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}
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}
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}
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// Return the modified object
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return target;
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},
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/**
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* Mixes the source object into the destination object, returning the newly modified destination object.
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* Based on original code by @mudcube
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*
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* @method Phaser.Utils.mixin
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* @param {object} from - The object to copy (the source object).
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* @param {object} to - The object to copy to (the destination object).
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* @return {object} The modified destination object.
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*/
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mixin: function (from, to) {
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if (!from || typeof (from) !== "object")
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{
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return to;
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}
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for (var key in from)
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{
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var o = from[key];
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if (o.childNodes || o.cloneNode)
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{
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continue;
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}
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var type = typeof (from[key]);
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if (!from[key] || type !== "object")
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{
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to[key] = from[key];
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}
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else
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{
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// Clone sub-object
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if (typeof (to[key]) === type)
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{
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to[key] = Phaser.Utils.mixin(from[key], to[key]);
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}
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else
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{
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to[key] = Phaser.Utils.mixin(from[key], new o.constructor());
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}
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}
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}
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return to;
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}
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};
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/**
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* A polyfill for Function.prototype.bind
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*/
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if (typeof Function.prototype.bind != 'function') {
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/* jshint freeze: false */
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Function.prototype.bind = (function () {
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var slice = Array.prototype.slice;
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return function (thisArg) {
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var target = this, boundArgs = slice.call(arguments, 1);
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if (typeof target != 'function')
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{
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throw new TypeError();
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}
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function bound() {
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var args = boundArgs.concat(slice.call(arguments));
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target.apply(this instanceof bound ? this : thisArg, args);
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}
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bound.prototype = (function F(proto) {
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if (proto)
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{
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F.prototype = proto;
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}
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if (!(this instanceof F))
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{
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return new F;
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}
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})(target.prototype);
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return bound;
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};
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})();
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}
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/**
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* A polyfill for Array.isArray
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*/
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if (!Array.isArray)
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{
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Array.isArray = function (arg)
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{
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return Object.prototype.toString.call(arg) == '[object Array]';
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};
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}
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/**
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* A polyfill for Array.forEach
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* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/forEach
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*/
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if (!Array.prototype.forEach)
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{
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Array.prototype.forEach = function(fun /*, thisArg */)
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{
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"use strict";
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if (this === void 0 || this === null)
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{
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throw new TypeError();
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}
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var t = Object(this);
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var len = t.length >>> 0;
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if (typeof fun !== "function")
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{
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throw new TypeError();
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}
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var thisArg = arguments.length >= 2 ? arguments[1] : void 0;
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for (var i = 0; i < len; i++)
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{
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if (i in t)
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{
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fun.call(thisArg, t[i], i, t);
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}
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}
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};
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}
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/**
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* Low-budget Float32Array knock-off, suitable for use with P2.js in IE9
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* Source: http://www.html5gamedevs.com/topic/5988-phaser-12-ie9/
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* Cameron Foale (http://www.kibibu.com)
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*/
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if (typeof window.Uint32Array !== "function")
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{
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var CheapArray = function(type)
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{
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var proto = new Array(); // jshint ignore:line
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window[type] = function(arg) {
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if (typeof(arg) === "number")
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{
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Array.call(this, arg);
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this.length = arg;
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for (var i = 0; i < this.length; i++)
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{
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this[i] = 0;
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}
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}
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else
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{
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Array.call(this, arg.length);
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this.length = arg.length;
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for (var i = 0; i < this.length; i++)
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{
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this[i] = arg[i];
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}
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}
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};
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window[type].prototype = proto;
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window[type].constructor = window[type];
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};
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CheapArray('Uint32Array'); // jshint ignore:line
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CheapArray('Int16Array'); // jshint ignore:line
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}
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/**
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* Also fix for the absent console in IE9
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*/
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if (!window.console)
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{
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window.console = {};
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window.console.log = window.console.assert = function(){};
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window.console.warn = window.console.assert = function(){};
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}
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