phaser/src
Timur Manyanov 9020e64d7b
Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
This should fix TypeScript definitions, that at the moment lead to unexpected behavior (cause color is passed instead of a line width).
At the moment definition looks like this:
```setStrokeStyle(color?: number, alpha?: number): this;```
2018-10-14 00:44:01 +02:00
..
actions Completed Actions jsdocs 2018-10-01 12:01:59 +01:00
animations Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
boot Merge pull request #4077 from samme/fix/webgl-game-context-null 2018-10-12 18:28:04 +01:00
cache Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
cameras Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
create Added hundreds of new jsdoc descriptions 2018-10-01 11:35:01 +01:00
curves Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
data Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
device eslint fixes 2018-10-12 18:56:56 +01:00
display Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
dom eslint fixes 2018-10-12 18:56:56 +01:00
events Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
gameobjects Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc 2018-10-14 00:44:01 +02:00
geom Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
input Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
loader Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
math Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
physics Changed version number 2018-10-12 18:32:52 +01:00
plugins Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs 2018-10-12 15:08:53 +01:00
scene Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
sound Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
structs Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
textures The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs 2018-10-12 15:08:53 +01:00
tilemaps Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
time Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
tweens Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
utils Added hundreds of new jsdoc descriptions 2018-10-01 11:35:01 +01:00
const.js Moved to DOM constants 2018-10-11 17:01:49 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Added FB plugin conditional 2018-09-20 14:14:29 +01:00