mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
68 lines
1.2 KiB
JavaScript
68 lines
1.2 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('chunk', 'assets/sprites/chunk.png');
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game.load.image('arrow', 'assets/sprites/asteroids_ship.png');
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}
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var sprite;
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var bmd;
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function create() {
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// Click on the left or right of the game to shoot the space ship in that direction
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game.stage.backgroundColor = '#124184';
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bmd = game.add.bitmapData(800, 600);
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bmd.fillStyle('#ffffff');
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var bg = game.add.sprite(0, 0, bmd);
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bg.body.moves = false;
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// game.enableStep();
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game.physics.gravity.y = 100;
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sprite = game.add.sprite(32, 450, 'arrow');
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sprite.anchor.setTo(0.5, 0.5);
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sprite.body.collideWorldBounds = true;
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sprite.body.bounce.setTo(0.8, 0.8);
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sprite.body.linearDamping = 0.1;
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game.input.onDown.add(launch, this);
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}
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function launch() {
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if (game.input.x < 400)
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{
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sprite.body.velocity.setTo(-200, -200);
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}
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else
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{
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sprite.body.velocity.setTo(200, -200);
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}
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}
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function update() {
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sprite.rotation = sprite.body.angle;
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bmd.fillStyle('#ffff00');
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bmd.fillRect(sprite.x, sprite.y, 2, 2);
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}
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function render() {
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game.debug.bodyInfo(sprite, 16, 24);
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game.debug.physicsBody(sprite.body);
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}
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