mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
52 lines
1.2 KiB
JavaScript
52 lines
1.2 KiB
JavaScript
Phaser.Renderer.WebGL.GameObjects.GraphicsData = function (gl)
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{
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this.gl = gl;
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this.color = [0, 0, 0];
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this.points = [];
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this.indices = [];
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this.buffer = gl.createBuffer();
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this.indexBuffer = gl.createBuffer();
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this.mode = 1;
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this.alpha = 1;
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this.dirty = true;
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};
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Phaser.Renderer.WebGL.GameObjects.GraphicsData.prototype.constructor = Phaser.Renderer.WebGL.GameObjects.GraphicsData;
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Phaser.Renderer.WebGL.GameObjects.GraphicsData.prototype = {
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reset: function ()
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{
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this.points = [];
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this.indices = [];
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},
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upload: function ()
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{
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var gl = this.gl;
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this.glPoints = new Float32Array(this.points);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
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gl.bufferData(gl.ARRAY_BUFFER, this.glPoints, gl.STATIC_DRAW);
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this.glIndicies = new Uint16Array(this.indices);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.glIndicies, gl.STATIC_DRAW);
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this.dirty = false;
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},
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destroy: function ()
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{
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this.gl = null;
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this.color = null;
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this.points = null;
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this.indices = null;
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this.buffer = null;
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this.indexBuffer = null;
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}
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};
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