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1576 lines
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HTML
1576 lines
46 KiB
HTML
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<li class="class-depth-2">
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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<li class="class-depth-1">
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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</li>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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</li>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Gamepad.html">Gamepad</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Graphics.html">Graphics</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Group.html">Group</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Image.html">Image</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Input.html">Input</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.InputHandler.html">InputHandler</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Key.html">Key</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Line.html">Line</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.LinkedList.html">LinkedList</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Loader.html">Loader</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Math.html">Math</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Mouse.html">Mouse</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.MSPointer.html">MSPointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Net.html">Net</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Particle.html">Particle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Particles.html">Particles</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<li class="class-depth-2">
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.P2.html">P2</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RetroFont.html">RetroFont</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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||
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||
<li class="class-depth-1">
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||
<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
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||
</li>
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||
<li class="class-depth-1">
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||
<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
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||
<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li class="class-depth-1">
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||
<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.State.html">State</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Text.html">Text</a>
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</li>
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||
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<li class="class-depth-1">
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||
<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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<li class="class-depth-1">
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||
<a href="Phaser.Time.html">Time</a>
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||
</li>
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||
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<li class="class-depth-1">
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||
<a href="Phaser.Timer.html">Timer</a>
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</li>
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||
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<li class="class-depth-1">
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||
<a href="Phaser.TimerEvent.html">TimerEvent</a>
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||
</li>
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||
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<li class="class-depth-1">
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||
<a href="Phaser.Touch.html">Touch</a>
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</li>
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||
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<li class="class-depth-1">
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<a href="Phaser.Tween.html">Tween</a>
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||
</li>
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||
<li class="class-depth-1">
|
||
<a href="Phaser.TweenData.html">TweenData</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="Phaser.TweenManager.html">TweenManager</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="Phaser.Utils.html">Utils</a>
|
||
</li>
|
||
|
||
<li class="class-depth-2">
|
||
<a href="Phaser.Utils.Debug.html">Debug</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="Phaser.World.html">World</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.AssetLoader.html">AssetLoader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.BitmapText.html">BitmapText</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.BlurFilter.html">BlurFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Circle.html">Circle</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Ellipse.html">Ellipse</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Event.html">Event</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.EventTarget.html">EventTarget</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.FilterBlock.html">FilterBlock</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Graphics.html">Graphics</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.GrayFilter.html">GrayFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.ImageLoader.html">ImageLoader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.InteractionData.html">InteractionData</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.InteractionManager.html">InteractionManager</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.InvertFilter.html">InvertFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.JsonLoader.html">JsonLoader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Matrix.html">Matrix</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.MovieClip.html">MovieClip</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.PIXI.html">PIXI</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.PixiShader.html">PixiShader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Point.html">Point</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Polygon.html">Polygon</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.PolyK.html">PolyK</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Rectangle.html">Rectangle</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Rope.html">Rope</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Spine.html">Spine</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.SpineLoader.html">SpineLoader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Sprite.html">Sprite</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Stage.html">Stage</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Strip.html">Strip</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.StripShader.html">StripShader</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Text.html">Text</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.Texture.html">Texture</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.TwistFilter.html">TwistFilter</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
||
</li>
|
||
|
||
<li class="class-depth-1">
|
||
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
||
</li>
|
||
|
||
|
||
</ul>
|
||
</li>
|
||
|
||
|
||
<li class="dropdown">
|
||
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
||
<ul class="dropdown-menu ">
|
||
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.InputManager.html">Input Manager</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
||
</ul>
|
||
</li>
|
||
|
||
<li class="dropdown">
|
||
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
||
<ul class="dropdown-menu ">
|
||
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Emitter.html">Emitter</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
||
</ul>
|
||
</li>
|
||
|
||
<li class="dropdown">
|
||
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
||
<ul class="dropdown-menu ">
|
||
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
||
</ul>
|
||
</li>
|
||
|
||
<li class="dropdown">
|
||
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
||
<ul class="dropdown-menu ">
|
||
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
||
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
||
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
||
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
||
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
||
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
||
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
||
</ul>
|
||
</li>
|
||
|
||
<li class="dropdown">
|
||
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
||
<ul class="dropdown-menu ">
|
||
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
||
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
||
</ul>
|
||
</li>
|
||
|
||
<li class="dropdown">
|
||
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
||
<ul class="dropdown-menu ">
|
||
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
||
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
|
||
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
||
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
||
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
||
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
||
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
|
||
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
|
||
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
|
||
</ul>
|
||
</li>
|
||
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="row-fluid">
|
||
|
||
|
||
<div class="span12">
|
||
|
||
<div id="main">
|
||
|
||
|
||
|
||
<h1 class="page-title">Source: d:/wamp/www/phaser/src/pixi/text/Text.js</h1>
|
||
|
||
<section>
|
||
<article>
|
||
<pre class="sunlight-highlight-javascript linenums">/**
|
||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||
* Modified by Tom Slezakowski http://www.tomslezakowski.com @TomSlezakowski (24/03/2014) - Added dropShadowColor.
|
||
*/
|
||
|
||
/**
|
||
* A Text Object will create a line or multiple lines of text. To split a line you can use '\n' in your text string,
|
||
* or add a wordWrap property set to true and and wordWrapWidth property with a value in the style object.
|
||
*
|
||
* @class Text
|
||
* @extends Sprite
|
||
* @constructor
|
||
* @param text {String} The copy that you would like the text to display
|
||
* @param [style] {Object} The style parameters
|
||
* @param [style.font] {String} default 'bold 20px Arial' The style and size of the font
|
||
* @param [style.fill='black'] {String|Number} A canvas fillstyle that will be used on the text e.g 'red', '#00FF00'
|
||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||
* @param [style.stroke] {String|Number} A canvas fillstyle that will be used on the text stroke e.g 'blue', '#FCFF00'
|
||
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
|
||
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
|
||
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap, it needs wordWrap to be set to true
|
||
* @param [style.dropShadow=false] {Boolean} Set a drop shadow for the text
|
||
* @param [style.dropShadowColor='#000000'] {String} A fill style to be used on the dropshadow e.g 'red', '#00FF00'
|
||
* @param [style.dropShadowAngle=Math.PI/4] {Number} Set a angle of the drop shadow
|
||
* @param [style.dropShadowDistance=5] {Number} Set a distance of the drop shadow
|
||
*/
|
||
PIXI.Text = function(text, style)
|
||
{
|
||
/**
|
||
* The canvas element that everything is drawn to
|
||
*
|
||
* @property canvas
|
||
* @type HTMLCanvasElement
|
||
*/
|
||
this.canvas = document.createElement('canvas');
|
||
|
||
/**
|
||
* The canvas 2d context that everything is drawn with
|
||
* @property context
|
||
* @type HTMLCanvasElement
|
||
*/
|
||
this.context = this.canvas.getContext('2d');
|
||
|
||
/**
|
||
* The resolution of the canvas.
|
||
* @property resolution
|
||
* @type Number
|
||
*/
|
||
this.resolution = 1;
|
||
|
||
PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
|
||
|
||
this.setText(text);
|
||
this.setStyle(style);
|
||
|
||
};
|
||
|
||
// constructor
|
||
PIXI.Text.prototype = Object.create(PIXI.Sprite.prototype);
|
||
PIXI.Text.prototype.constructor = PIXI.Text;
|
||
|
||
/**
|
||
* The width of the Text, setting this will actually modify the scale to achieve the value set
|
||
*
|
||
* @property width
|
||
* @type Number
|
||
*/
|
||
Object.defineProperty(PIXI.Text.prototype, 'width', {
|
||
get: function() {
|
||
|
||
if(this.dirty)
|
||
{
|
||
this.updateText();
|
||
this.dirty = false;
|
||
}
|
||
|
||
|
||
return this.scale.x * this.texture.frame.width;
|
||
},
|
||
set: function(value) {
|
||
this.scale.x = value / this.texture.frame.width;
|
||
this._width = value;
|
||
}
|
||
});
|
||
|
||
/**
|
||
* The height of the Text, setting this will actually modify the scale to achieve the value set
|
||
*
|
||
* @property height
|
||
* @type Number
|
||
*/
|
||
Object.defineProperty(PIXI.Text.prototype, 'height', {
|
||
get: function() {
|
||
|
||
if(this.dirty)
|
||
{
|
||
this.updateText();
|
||
this.dirty = false;
|
||
}
|
||
|
||
|
||
return this.scale.y * this.texture.frame.height;
|
||
},
|
||
set: function(value) {
|
||
this.scale.y = value / this.texture.frame.height;
|
||
this._height = value;
|
||
}
|
||
});
|
||
|
||
/**
|
||
* Set the style of the text
|
||
*
|
||
* @method setStyle
|
||
* @param [style] {Object} The style parameters
|
||
* @param [style.font='bold 20pt Arial'] {String} The style and size of the font
|
||
* @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
|
||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||
* @param [style.stroke='black'] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
|
||
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
|
||
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
|
||
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap
|
||
* @param [style.dropShadow=false] {Boolean} Set a drop shadow for the text
|
||
* @param [style.dropShadowColor='#000000'] {String} A fill style to be used on the dropshadow e.g 'red', '#00FF00'
|
||
* @param [style.dropShadowAngle=Math.PI/4] {Number} Set a angle of the drop shadow
|
||
* @param [style.dropShadowDistance=5] {Number} Set a distance of the drop shadow
|
||
*/
|
||
PIXI.Text.prototype.setStyle = function(style)
|
||
{
|
||
style = style || {};
|
||
style.font = style.font || 'bold 20pt Arial';
|
||
style.fill = style.fill || 'black';
|
||
style.align = style.align || 'left';
|
||
style.stroke = style.stroke || 'black'; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
|
||
style.strokeThickness = style.strokeThickness || 0;
|
||
style.wordWrap = style.wordWrap || false;
|
||
style.wordWrapWidth = style.wordWrapWidth || 100;
|
||
|
||
style.dropShadow = style.dropShadow || false;
|
||
style.dropShadowAngle = style.dropShadowAngle || Math.PI / 6;
|
||
style.dropShadowDistance = style.dropShadowDistance || 4;
|
||
style.dropShadowColor = style.dropShadowColor || 'black';
|
||
|
||
this.style = style;
|
||
this.dirty = true;
|
||
};
|
||
|
||
/**
|
||
* Set the copy for the text object. To split a line you can use '\n'.
|
||
*
|
||
* @method setText
|
||
* @param text {String} The copy that you would like the text to display
|
||
*/
|
||
PIXI.Text.prototype.setText = function(text)
|
||
{
|
||
this.text = text.toString() || ' ';
|
||
this.dirty = true;
|
||
};
|
||
|
||
/**
|
||
* Renders text and updates it when needed
|
||
*
|
||
* @method updateText
|
||
* @private
|
||
*/
|
||
PIXI.Text.prototype.updateText = function()
|
||
{
|
||
this.texture.baseTexture.resolution = this.resolution;
|
||
|
||
this.context.font = this.style.font;
|
||
|
||
var outputText = this.text;
|
||
|
||
// word wrap
|
||
// preserve original text
|
||
if(this.style.wordWrap)outputText = this.wordWrap(this.text);
|
||
|
||
//split text into lines
|
||
var lines = outputText.split(/(?:\r\n|\r|\n)/);
|
||
|
||
//calculate text width
|
||
var lineWidths = [];
|
||
var maxLineWidth = 0;
|
||
var fontProperties = this.determineFontProperties(this.style.font);
|
||
for (var i = 0; i < lines.length; i++)
|
||
{
|
||
var lineWidth = this.context.measureText(lines[i]).width;
|
||
lineWidths[i] = lineWidth;
|
||
maxLineWidth = Math.max(maxLineWidth, lineWidth);
|
||
}
|
||
|
||
var width = maxLineWidth + this.style.strokeThickness;
|
||
if(this.style.dropShadow)width += this.style.dropShadowDistance;
|
||
|
||
this.canvas.width = ( width + this.context.lineWidth ) * this.resolution;
|
||
|
||
//calculate text height
|
||
var lineHeight = fontProperties.fontSize + this.style.strokeThickness;
|
||
|
||
var height = lineHeight * lines.length;
|
||
if(this.style.dropShadow)height += this.style.dropShadowDistance;
|
||
|
||
this.canvas.height = height * this.resolution;
|
||
|
||
this.context.scale( this.resolution, this.resolution);
|
||
|
||
if(navigator.isCocoonJS) this.context.clearRect(0,0,this.canvas.width,this.canvas.height);
|
||
|
||
this.context.font = this.style.font;
|
||
this.context.strokeStyle = this.style.stroke;
|
||
this.context.lineWidth = this.style.strokeThickness;
|
||
this.context.textBaseline = 'alphabetic';
|
||
//this.context.lineJoin = 'round';
|
||
|
||
var linePositionX;
|
||
var linePositionY;
|
||
|
||
if(this.style.dropShadow)
|
||
{
|
||
this.context.fillStyle = this.style.dropShadowColor;
|
||
|
||
var xShadowOffset = Math.sin(this.style.dropShadowAngle) * this.style.dropShadowDistance;
|
||
var yShadowOffset = Math.cos(this.style.dropShadowAngle) * this.style.dropShadowDistance;
|
||
|
||
for (i = 0; i < lines.length; i++)
|
||
{
|
||
linePositionX = this.style.strokeThickness / 2;
|
||
linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent;
|
||
|
||
if(this.style.align === 'right')
|
||
{
|
||
linePositionX += maxLineWidth - lineWidths[i];
|
||
}
|
||
else if(this.style.align === 'center')
|
||
{
|
||
linePositionX += (maxLineWidth - lineWidths[i]) / 2;
|
||
}
|
||
|
||
if(this.style.fill)
|
||
{
|
||
this.context.fillText(lines[i], linePositionX + xShadowOffset, linePositionY + yShadowOffset);
|
||
}
|
||
|
||
// if(dropShadow)
|
||
}
|
||
}
|
||
|
||
//set canvas text styles
|
||
this.context.fillStyle = this.style.fill;
|
||
|
||
//draw lines line by line
|
||
for (i = 0; i < lines.length; i++)
|
||
{
|
||
linePositionX = this.style.strokeThickness / 2;
|
||
linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent;
|
||
|
||
if(this.style.align === 'right')
|
||
{
|
||
linePositionX += maxLineWidth - lineWidths[i];
|
||
}
|
||
else if(this.style.align === 'center')
|
||
{
|
||
linePositionX += (maxLineWidth - lineWidths[i]) / 2;
|
||
}
|
||
|
||
if(this.style.stroke && this.style.strokeThickness)
|
||
{
|
||
this.context.strokeText(lines[i], linePositionX, linePositionY);
|
||
}
|
||
|
||
if(this.style.fill)
|
||
{
|
||
this.context.fillText(lines[i], linePositionX, linePositionY);
|
||
}
|
||
|
||
// if(dropShadow)
|
||
}
|
||
|
||
this.updateTexture();
|
||
};
|
||
|
||
/**
|
||
* Updates texture size based on canvas size
|
||
*
|
||
* @method updateTexture
|
||
* @private
|
||
*/
|
||
PIXI.Text.prototype.updateTexture = function()
|
||
{
|
||
this.texture.baseTexture.width = this.canvas.width;
|
||
this.texture.baseTexture.height = this.canvas.height;
|
||
this.texture.crop.width = this.texture.frame.width = this.canvas.width;
|
||
this.texture.crop.height = this.texture.frame.height = this.canvas.height;
|
||
|
||
this._width = this.canvas.width;
|
||
this._height = this.canvas.height;
|
||
|
||
// update the dirty base textures
|
||
this.texture.baseTexture.dirty();
|
||
};
|
||
|
||
/**
|
||
* Renders the object using the WebGL renderer
|
||
*
|
||
* @method _renderWebGL
|
||
* @param renderSession {RenderSession}
|
||
* @private
|
||
*/
|
||
PIXI.Text.prototype._renderWebGL = function(renderSession)
|
||
{
|
||
if(this.dirty)
|
||
{
|
||
this.resolution = renderSession.resolution;
|
||
|
||
this.updateText();
|
||
this.dirty = false;
|
||
}
|
||
|
||
PIXI.Sprite.prototype._renderWebGL.call(this, renderSession);
|
||
};
|
||
|
||
/**
|
||
* Renders the object using the Canvas renderer
|
||
*
|
||
* @method _renderCanvas
|
||
* @param renderSession {RenderSession}
|
||
* @private
|
||
*/
|
||
PIXI.Text.prototype._renderCanvas = function(renderSession)
|
||
{
|
||
if(this.dirty)
|
||
{
|
||
this.resolution = renderSession.resolution;
|
||
|
||
this.updateText();
|
||
this.dirty = false;
|
||
}
|
||
|
||
PIXI.Sprite.prototype._renderCanvas.call(this, renderSession);
|
||
};
|
||
|
||
/**
|
||
* Calculates the ascent, descent and fontSize of a given fontStyle
|
||
*
|
||
* @method determineFontProperties
|
||
* @param fontStyle {Object}
|
||
* @private
|
||
*/
|
||
PIXI.Text.prototype.determineFontProperties = function(fontStyle)
|
||
{
|
||
var properties = PIXI.Text.fontPropertiesCache[fontStyle];
|
||
|
||
if(!properties)
|
||
{
|
||
properties = {};
|
||
|
||
var canvas = PIXI.Text.fontPropertiesCanvas;
|
||
var context = PIXI.Text.fontPropertiesContext;
|
||
|
||
context.font = fontStyle;
|
||
|
||
var width = Math.ceil(context.measureText('|Mq').width);
|
||
var baseline = Math.ceil(context.measureText('M').width);
|
||
var height = 2 * baseline;
|
||
|
||
baseline = baseline * 1.4 | 0;
|
||
|
||
canvas.width = width;
|
||
canvas.height = height;
|
||
|
||
context.fillStyle = '#f00';
|
||
context.fillRect(0, 0, width, height);
|
||
|
||
context.font = fontStyle;
|
||
|
||
context.textBaseline = 'alphabetic';
|
||
context.fillStyle = '#000';
|
||
context.fillText('|M<>q', 0, baseline);
|
||
|
||
var imagedata = context.getImageData(0, 0, width, height).data;
|
||
var pixels = imagedata.length;
|
||
var line = width * 4;
|
||
|
||
var i, j;
|
||
|
||
var idx = 0;
|
||
var stop = false;
|
||
|
||
// ascent. scan from top to bottom until we find a non red pixel
|
||
for(i = 0; i < baseline; i++)
|
||
{
|
||
for(j = 0; j < line; j += 4)
|
||
{
|
||
if(imagedata[idx + j] !== 255)
|
||
{
|
||
stop = true;
|
||
break;
|
||
}
|
||
}
|
||
if(!stop)
|
||
{
|
||
idx += line;
|
||
}
|
||
else
|
||
{
|
||
break;
|
||
}
|
||
}
|
||
|
||
properties.ascent = baseline - i;
|
||
|
||
idx = pixels - line;
|
||
stop = false;
|
||
|
||
// descent. scan from bottom to top until we find a non red pixel
|
||
for(i = height; i > baseline; i--)
|
||
{
|
||
for(j = 0; j < line; j += 4)
|
||
{
|
||
if(imagedata[idx + j] !== 255)
|
||
{
|
||
stop = true;
|
||
break;
|
||
}
|
||
}
|
||
if(!stop)
|
||
{
|
||
idx -= line;
|
||
}
|
||
else
|
||
{
|
||
break;
|
||
}
|
||
}
|
||
|
||
properties.descent = i - baseline;
|
||
properties.fontSize = properties.ascent + properties.descent;
|
||
|
||
PIXI.Text.fontPropertiesCache[fontStyle] = properties;
|
||
}
|
||
|
||
return properties;
|
||
};
|
||
|
||
/**
|
||
* Applies newlines to a string to have it optimally fit into the horizontal
|
||
* bounds set by the Text object's wordWrapWidth property.
|
||
*
|
||
* @method wordWrap
|
||
* @param text {String}
|
||
* @private
|
||
*/
|
||
PIXI.Text.prototype.wordWrap = function(text)
|
||
{
|
||
// Greedy wrapping algorithm that will wrap words as the line grows longer
|
||
// than its horizontal bounds.
|
||
var result = '';
|
||
var lines = text.split('\n');
|
||
for (var i = 0; i < lines.length; i++)
|
||
{
|
||
var spaceLeft = this.style.wordWrapWidth;
|
||
var words = lines[i].split(' ');
|
||
for (var j = 0; j < words.length; j++)
|
||
{
|
||
var wordWidth = this.context.measureText(words[j]).width;
|
||
var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
|
||
if(j === 0 || wordWidthWithSpace > spaceLeft)
|
||
{
|
||
// Skip printing the newline if it's the first word of the line that is
|
||
// greater than the word wrap width.
|
||
if(j > 0)
|
||
{
|
||
result += '\n';
|
||
}
|
||
result += words[j];
|
||
spaceLeft = this.style.wordWrapWidth - wordWidth;
|
||
}
|
||
else
|
||
{
|
||
spaceLeft -= wordWidthWithSpace;
|
||
result += ' ' + words[j];
|
||
}
|
||
}
|
||
|
||
if (i < lines.length-1)
|
||
{
|
||
result += '\n';
|
||
}
|
||
}
|
||
return result;
|
||
};
|
||
|
||
/**
|
||
* Returns the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account.
|
||
*
|
||
* @method getBounds
|
||
* @param matrix {Matrix} the transformation matrix of the Text
|
||
* @return {Rectangle} the framing rectangle
|
||
*/
|
||
PIXI.Text.prototype.getBounds = function(matrix)
|
||
{
|
||
if(this.dirty)
|
||
{
|
||
this.updateText();
|
||
this.dirty = false;
|
||
}
|
||
|
||
return PIXI.Sprite.prototype.getBounds.call(this, matrix);
|
||
};
|
||
|
||
/**
|
||
* Destroys this text object.
|
||
*
|
||
* @method destroy
|
||
* @param destroyBaseTexture {Boolean} whether to destroy the base texture as well
|
||
*/
|
||
PIXI.Text.prototype.destroy = function(destroyBaseTexture)
|
||
{
|
||
// make sure to reset the the context and canvas.. dont want this hanging around in memory!
|
||
this.context = null;
|
||
this.canvas = null;
|
||
|
||
this.texture.destroy(destroyBaseTexture === undefined ? true : destroyBaseTexture);
|
||
};
|
||
|
||
PIXI.Text.fontPropertiesCache = {};
|
||
PIXI.Text.fontPropertiesCanvas = document.createElement('canvas');
|
||
PIXI.Text.fontPropertiesContext = PIXI.Text.fontPropertiesCanvas.getContext('2d');
|
||
</pre>
|
||
</article>
|
||
</section>
|
||
|
||
|
||
|
||
|
||
|
||
</div>
|
||
|
||
<div class="clearfix"></div>
|
||
<footer>
|
||
|
||
|
||
<span class="copyright">
|
||
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
||
</span>
|
||
<br />
|
||
|
||
<span class="jsdoc-message">
|
||
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
||
on Tue Nov 25 2014 00:17:18 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer>
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</div>
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<script src="scripts/sunlight.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
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showAndHide : false,
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scrollTo : 60
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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} );
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