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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<li class="class-depth-1">
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<li class="class-depth-1">
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<li class="class-depth-1">
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<a href="Phaser.Particle.html">Particle</a>
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<li class="class-depth-1">
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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</li>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.P2.html">P2</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<li class="class-depth-1">
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.State.html">State</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Text.html">Text</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TileSprite.html">TileSprite</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Time.html">Time</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Timer.html">Timer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Tween.html">Tween</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.TweenData.html">TweenData</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.TweenManager.html">TweenManager</a>
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.Utils.html">Utils</a>
|
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</li>
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<li class="class-depth-2">
|
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<a href="Phaser.Utils.Debug.html">Debug</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="Phaser.World.html">World</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
|
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</li>
|
|
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<li class="class-depth-1">
|
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<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="PIXI.AssetLoader.html">AssetLoader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.BitmapText.html">BitmapText</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.BlurFilter.html">BlurFilter</a>
|
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</li>
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<li class="class-depth-1">
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<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
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</li>
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
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</li>
|
|
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<li class="class-depth-1">
|
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<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="PIXI.Circle.html">Circle</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
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<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.Ellipse.html">Ellipse</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.Event.html">Event</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
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<a href="PIXI.EventTarget.html">EventTarget</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="PIXI.FilterBlock.html">FilterBlock</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.Graphics.html">Graphics</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.GrayFilter.html">GrayFilter</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.ImageLoader.html">ImageLoader</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.InteractionData.html">InteractionData</a>
|
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</li>
|
|
|
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<li class="class-depth-1">
|
|
<a href="PIXI.InteractionManager.html">InteractionManager</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.InvertFilter.html">InvertFilter</a>
|
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</li>
|
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|
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<li class="class-depth-1">
|
|
<a href="PIXI.JsonLoader.html">JsonLoader</a>
|
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</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Matrix.html">Matrix</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.MovieClip.html">MovieClip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Point.html">Point</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Polygon.html">Polygon</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rectangle.html">Rectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Rope.html">Rope</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Spine.html">Spine</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpineLoader.html">SpineLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Stage.html">Stage</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Strip.html">Strip</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.StripShader.html">StripShader</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Text.html">Text</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.Texture.html">Texture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.TwistFilter.html">TwistFilter</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
|
</li>
|
|
|
|
<li class="class-depth-1">
|
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
|
</li>
|
|
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.InputManager.html">Input Manager</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Emitter.html">Emitter</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
|
|
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
|
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li class="dropdown">
|
|
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
|
|
<ul class="dropdown-menu ">
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
|
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
|
|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
|
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
|
|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row-fluid">
|
|
|
|
|
|
<div class="span8">
|
|
|
|
<div id="main">
|
|
|
|
|
|
|
|
<!--<h1 class="page-title">Class: Body</h1>-->
|
|
<section>
|
|
|
|
<header>
|
|
<h2>
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<span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.Physics.html">.Physics</a><a href="Phaser.Physics.Ninja.html">.Ninja</a>.</span>
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Body
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</h2>
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<div class="class-description"><p>Phaser.Physics.Ninja.Body</p></div>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name "
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id="Body"><span class="type-signature"></span>new Body<span class="signature">(system, sprite, <span class="optional">type</span>, <span class="optional">id</span>, <span class="optional">radius</span>, <span class="optional">x</span>, <span class="optional">y</span>, <span class="optional">width</span>, <span class="optional">height</span>)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than
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the Sprite itself. For example you can set the velocity, bounce values etc all on the Body.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>system</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Physics.Ninja.html">Phaser.Physics.Ninja</a></span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last"><p>The physics system this Body belongs to.</p></td>
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</tr>
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<tr>
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<td class="name"><code>sprite</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last"><p>The Sprite object this physics body belongs to.</p></td>
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</tr>
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<tr>
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<td class="name"><code>type</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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1
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</td>
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<td class="description last"><p>The type of Ninja shape to create. 1 = AABB, 2 = Circle or 3 = Tile.</p></td>
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</tr>
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<tr>
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<td class="name"><code>id</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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1
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</td>
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<td class="description last"><p>If this body is using a Tile shape, you can set the Tile id here, i.e. Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn, Phaser.Physics.Ninja.Tile.CONVEXpp, etc.</p></td>
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</tr>
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<tr>
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<td class="name"><code>radius</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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16
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</td>
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<td class="description last"><p>If this body is using a Circle shape this controls the radius.</p></td>
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</tr>
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<tr>
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<td class="name"><code>x</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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0
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</td>
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<td class="description last"><p>The x coordinate of this Body. This is only used if a sprite is not provided.</p></td>
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</tr>
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<tr>
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<td class="name"><code>y</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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0
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</td>
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<td class="description last"><p>The y coordinate of this Body. This is only used if a sprite is not provided.</p></td>
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</tr>
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<tr>
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<td class="name"><code>width</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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0
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</td>
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<td class="description last"><p>The width of this Body. This is only used if a sprite is not provided.</p></td>
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</tr>
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<tr>
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<td class="name"><code>height</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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0
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</td>
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<td class="description last"><p>The height of this Body. This is only used if a sprite is not provided.</p></td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-23">line 23</a>
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</dt>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
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<h4 class="name "
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id="aabb"><span class="type-signature"></span>aabb<span class="type-signature"> :<a href="Phaser.Physics.Ninja.AABB.html">Phaser.Physics.Ninja.AABB</a></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The AABB object this body is using for collision.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-54">line 54</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
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id="angle"><span class="type-signature"><readonly> </span>angle<span class="type-signature"> :number</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The angle of this Body</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-535">line 535</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
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id="bottom"><span class="type-signature"><readonly> </span>bottom<span class="type-signature"> :number</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The bottom value of this Body (same as Body.y + Body.height)</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-496">line 496</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
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id="bounce"><span class="type-signature"></span>bounce<span class="type-signature"> :number</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The bounciness of this object when it collides. A value between 0 and 1. We recommend setting it to 0.999 to avoid jittering.</p>
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>0.3</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-95">line 95</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
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id="checkCollision"><span class="type-signature"></span>checkCollision<span class="type-signature"> :object</span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Set the checkCollision properties to control which directions collision is processed for this Body.
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For example checkCollision.up = false means it won't collide when the collision happened while moving up. An object containing allowed collision.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-125">line 125</a>
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</dt>
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</dl>
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</dd>
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<dt>
|
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<h4 class="name "
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id="circle"><span class="type-signature"></span>circle<span class="type-signature"> :<a href="Phaser.Physics.Ninja.Circle.html">Phaser.Physics.Ninja.Circle</a></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The Circle object this body is using for collision.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-64">line 64</a>
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
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id="collideWorldBounds"><span class="type-signature"></span>collideWorldBounds<span class="type-signature"> :boolean</span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>A Body can be set to collide against the World bounds automatically and rebound back into the World if this is set to true. Otherwise it will leave the World. Should the Body collide with the World bounds?</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-118">line 118</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
|
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id="drag"><span class="type-signature"></span>drag<span class="type-signature"> :number</span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>The drag applied to this object as it moves.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
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<dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd>
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<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-77">line 77</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
|
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id="facing"><span class="type-signature"></span>facing<span class="type-signature"> :number</span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>A const reference to the direction the Body is traveling or facing.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-106">line 106</a>
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
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id="friction"><span class="type-signature"></span>friction<span class="type-signature"> :number</span></h4>
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|
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</dt>
|
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<dd>
|
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|
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<div class="description">
|
|
<p>The friction applied to this object as it moves.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>0.05</li></ul></dd>
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-83">line 83</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
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|
|
<div class="description">
|
|
<p>Local reference to game.</p>
|
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</div>
|
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<dl class="details">
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|
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<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-39">line 39</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="gravityScale"><span class="type-signature"></span>gravityScale<span class="type-signature"> :number</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
|
|
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|
|
<div class="description">
|
|
<p>How much of the world gravity should be applied to this object? 1 = all of it, 0.5 = 50%, etc.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-89">line 89</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="height"><span class="type-signature"><readonly> </span>height<span class="type-signature"> :number</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
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|
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|
|
<div class="description">
|
|
<p>The height of this Body</p>
|
|
</div>
|
|
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|
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<dl class="details">
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-483">line 483</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
|
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|
|
</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="immovable"><span class="type-signature"></span>immovable<span class="type-signature"> :boolean</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>An immovable Body will not receive any impacts from other bodies. Not fully implemented.</p>
|
|
</div>
|
|
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|
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|
|
<dl class="details">
|
|
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|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-112">line 112</a>
|
|
</dt>
|
|
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|
|
</dl>
|
|
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|
|
</dd>
|
|
|
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|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="maxSpeed"><span class="type-signature"></span>maxSpeed<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The maximum speed this body can travel at (taking drag and friction into account)</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-default">Default Value:</dt>
|
|
<dd class="tag-default"><ul class="dummy"><li>8</li></ul></dd>
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-144">line 144</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="right"><span class="type-signature"><readonly> </span>right<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The right value of this Body (same as Body.x + Body.width)</p>
|
|
</div>
|
|
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|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-509">line 509</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="shape"><span class="type-signature"></span>shape<span class="type-signature"> :object</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>A local reference to the body shape.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-69">line 69</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="speed"><span class="type-signature"><readonly> </span>speed<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The speed of this Body</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-522">line 522</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Reference to the parent Sprite.</p>
|
|
</div>
|
|
|
|
|
|
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|
|
<dl class="details">
|
|
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|
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|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-34">line 34</a>
|
|
</dt>
|
|
|
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|
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|
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|
|
</dl>
|
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="system"><span class="type-signature"></span>system<span class="type-signature"> :<a href="Phaser.Physics.Ninja.html">Phaser.Physics.Ninja</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The parent physics system.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
|
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|
|
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-49">line 49</a>
|
|
</dt>
|
|
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</dl>
|
|
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</dd>
|
|
|
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|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="tile"><span class="type-signature"></span>tile<span class="type-signature"> :<a href="Phaser.Physics.Ninja.Tile.html">Phaser.Physics.Ninja.Tile</a></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The Tile object this body is using for collision.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
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|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-59">line 59</a>
|
|
</dt>
|
|
|
|
|
|
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|
|
|
|
|
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|
|
</dl>
|
|
|
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|
|
</dd>
|
|
|
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|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="touching"><span class="type-signature"></span>touching<span class="type-signature"> :object</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>This object is populated with boolean values when the Body collides with another.
|
|
touching.up = true means the collision happened to the top of this Body for example. An object containing touching results.</p>
|
|
</div>
|
|
|
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|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-132">line 132</a>
|
|
</dt>
|
|
|
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|
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|
|
</dl>
|
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|
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</dd>
|
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<dt>
|
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<h4 class="name "
|
|
id="type"><span class="type-signature"></span>type<span class="type-signature"> :number</span></h4>
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</dt>
|
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<dd>
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<div class="description">
|
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<p>The type of physics system this body belongs to.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-44">line 44</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="velocity"><span class="type-signature"></span>velocity<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
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</dt>
|
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<dd>
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<div class="description">
|
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<p>The velocity in pixels per second sq. of the Body.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-100">line 100</a>
|
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</dt>
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</dl>
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</dd>
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<dt>
|
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<h4 class="name "
|
|
id="wasTouching"><span class="type-signature"></span>wasTouching<span class="type-signature"> :object</span></h4>
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</dt>
|
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<dd>
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|
|
<div class="description">
|
|
<p>This object is populated with previous touching values from the bodies previous collision. An object containing previous touching results.</p>
|
|
</div>
|
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-138">line 138</a>
|
|
</dt>
|
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="width"><span class="type-signature"><readonly> </span>width<span class="type-signature"> :number</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
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|
|
<div class="description">
|
|
<p>The width of this Body</p>
|
|
</div>
|
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<dl class="details">
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-470">line 470</a>
|
|
</dt>
|
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="x"><span class="type-signature"></span>x<span class="type-signature"> :number</span></h4>
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
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|
|
<div class="description">
|
|
<p>The x position.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-438">line 438</a>
|
|
</dt>
|
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="y"><span class="type-signature"></span>y<span class="type-signature"> :number</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>The y position.</p>
|
|
</div>
|
|
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|
|
<dl class="details">
|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-454">line 454</a>
|
|
</dt>
|
|
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|
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</dl>
|
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</dd>
|
|
|
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</dl>
|
|
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|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
<dl>
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="deltaAbsX"><span class="type-signature"></span>deltaAbsX<span class="signature">()</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns the absolute delta x value.</p>
|
|
</div>
|
|
|
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|
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|
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|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The absolute delta value.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
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|
|
<dl class="details">
|
|
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|
|
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|
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|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-381">line 381</a>
|
|
</dt>
|
|
|
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|
|
</dl>
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="deltaAbsY"><span class="type-signature"></span>deltaAbsY<span class="signature">()</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns the absolute delta y value.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The absolute delta value.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
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|
|
|
|
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|
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|
|
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|
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|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-391">line 391</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
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|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="deltaX"><span class="type-signature"></span>deltaX<span class="signature">()</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns the delta x value. The difference between Body.x now and in the previous step.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The delta value. Positive if the motion was to the right, negative if to the left.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-401">line 401</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
</dl>
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="deltaY"><span class="type-signature"></span>deltaY<span class="signature">()</span><span class="type-signature"> → {number}</span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Returns the delta y value. The difference between Body.y now and in the previous step.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
<div class="returns">
|
|
|
|
|
|
|
|
<div class="returns-type">
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
-
|
|
</div>
|
|
|
|
<div class="returns-desc param-desc">
|
|
<p>The delta value. Positive if the motion was downwards, negative if upwards.</p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
|
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|
|
<dl class="details">
|
|
|
|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-411">line 411</a>
|
|
</dt>
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
</dl>
|
|
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|
|
|
|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Destroys this body's reference to the sprite and system, and destroys its shape.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
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|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-421">line 421</a>
|
|
</dt>
|
|
|
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|
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|
|
</dl>
|
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|
|
</dd>
|
|
|
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|
|
|
|
<dt>
|
|
<h4 class="name "
|
|
id="postUpdate"><span class="type-signature"><internal> </span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Internal method.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
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<dl class="details">
|
|
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|
|
|
|
|
|
<dt class="important tag-deprecated">Internal:</dt>
|
|
<dd class="tag-deprecated"><ul>
|
|
|
|
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
|
|
|
|
</ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-214">line 214</a>
|
|
</dt>
|
|
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|
|
</dl>
|
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|
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</dd>
|
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|
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|
|
<dt>
|
|
<h4 class="name "
|
|
id="preUpdate"><span class="type-signature"><internal> </span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Internal method.</p>
|
|
</div>
|
|
|
|
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|
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|
|
|
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|
|
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|
|
<dl class="details">
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
<dt class="important tag-deprecated">Internal:</dt>
|
|
<dd class="tag-deprecated"><ul>
|
|
|
|
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
|
|
|
|
</ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-184">line 184</a>
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</dt>
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</dl>
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</dd>
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<dt>
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<h4 class="name "
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id="render"><span class="type-signature"></span>render<span class="signature">(context, body, <span class="optional">color</span>, <span class="optional">filled</span>)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>Render Sprite's Body.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>context</code></td>
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<td class="type">
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<span class="param-type">object</span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last"><p>The context to render to.</p></td>
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</tr>
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<tr>
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<td class="name"><code>body</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Physics.Ninja.Body.html">Phaser.Physics.Ninja.Body</a></span>
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</td>
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<td class="attributes">
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</td>
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<td class="default">
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</td>
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<td class="description last"><p>The Body to render.</p></td>
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</tr>
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<tr>
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<td class="name"><code>color</code></td>
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<td class="type">
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<span class="param-type">string</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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'rgba(0,255,0,0.4)'
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</td>
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<td class="description last"><p>color of the debug shape to be rendered. (format is css color string).</p></td>
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</tr>
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<tr>
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<td class="name"><code>filled</code></td>
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<td class="type">
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<span class="param-type">boolean</span>
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</td>
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<td class="attributes">
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<optional><br>
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</td>
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<td class="default">
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true
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</td>
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<td class="description last"><p>Render the shape as a filled (default, true) or a stroked (false)</p></td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-548">line 548</a>
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</dt>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name "
|
|
id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
|
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<dd>
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<div class="description">
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<p>Resets all Body values and repositions on the Sprite.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-365">line 365</a>
|
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</dt>
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</dl>
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</dd>
|
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<dt>
|
|
<h4 class="name "
|
|
id="setZeroVelocity"><span class="type-signature"></span>setZeroVelocity<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>Stops all movement of this body.</p>
|
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
|
|
<a href="Body.js_.html">physics/ninja/Body.js</a>, <a href="Body.js_.html#sunlight-1-line-257">line 257</a>
|
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</dt>
|
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</dl>
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</dd>
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</dl>
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</article>
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</section>
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</div>
|
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|
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<div class="clearfix"></div>
|
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<footer>
|
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|
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<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
|
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<br />
|
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<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
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on Tue Nov 25 2014 00:17:44 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer>
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<div class="span3">
|
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<div id="toc"></div>
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</div>
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<br clear="both">
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</div>
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</div>
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<script src="scripts/sunlight.js"></script>
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