mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 23:20:59 +00:00
47 lines
720 B
JavaScript
47 lines
720 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('pic', 'assets/pics/backscroll.png');
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}
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var sprite;
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var sprite2;
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var g;
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function create() {
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sprite = game.add.sprite(0, 0, 'pic');
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g = game.add.group();
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g.create(0, 0, 'pic');
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g.y = 200;
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g.rotation = 0.1;
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// sprite2 = game.add.sprite(0, 300, 'pic');
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game.input.onDown.add(tint, this);
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game.add.tween(sprite).to({y: 500}, 3000, Phaser.Easing.Linear.None, true);
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}
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function tint() {
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sprite.tint = Math.random() * 0xFFFFFF;
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// sprite2.tint = Math.random() * 0xFFFFFF;
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}
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function update() {
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}
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function render() {
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}
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