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https://github.com/photonstorm/phaser
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28 lines
900 B
JavaScript
28 lines
900 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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// Here we load the Starling Texture Atlas and XML file
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game.load.atlasXML('octopus', 'assets/sprites/octopus.png', 'assets/sprites/octopus.xml');
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}
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function create() {
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// A more suitable underwater background color
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game.stage.backgroundColor = '#1873CE';
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// Create our octopus
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var octopus = game.add.sprite(300, 200, 'octopus');
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// Create an animation called 'swim', the fact we don't specify any frames means it will use all frames in the atlas
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octopus.animations.add('swim');
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// Play the animation at 30fps on a loop
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octopus.animations.play('swim', 30, true);
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// Bob the octopus up and down with a tween
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game.add.tween(octopus).to({ y: 300 }, 2000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
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}
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