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_site
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Fixed lots of examples and added the missing Line.js.
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2014-01-31 14:12:20 +00:00 |
animation
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Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
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2013-12-31 03:37:11 +00:00 |
assets
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Fixed lots of examples and added the missing Line.js.
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2014-01-31 14:12:20 +00:00 |
audio
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
basics
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Second commit, all the basic examples added, and wip files moved
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2013-10-25 18:10:03 +01:00 |
buttons
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Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
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2013-10-25 05:40:46 +01:00 |
camera
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |
collision
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New polygon collision object examples and Body scale fixes.
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2014-01-31 10:34:18 +00:00 |
debug
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Added examples group: Debug tools
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2013-12-23 15:59:26 +00:00 |
display
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Adjusted delta timer cap and fixed some typos and more examples.
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2014-01-27 17:08:20 +00:00 |
filters
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Updated Filter resolution to a 2f and added Blur and Marble filters.
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2013-11-29 12:26:53 +00:00 |
games
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And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data.
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2014-02-05 16:54:58 +00:00 |
geometry
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Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)
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2014-01-29 00:21:28 +00:00 |
groups
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Sprite vs. Sprite Group Body Tests.
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2014-02-03 04:09:45 +00:00 |
input
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Removed all references to drag from the Examples and replaced with Friction.
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2014-01-22 21:06:16 +00:00 |
loader
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All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example.
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2014-01-14 11:58:00 +00:00 |
misc
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Revamping the examples area.
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2013-10-22 03:58:20 +01:00 |
particles
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
physics
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Velocity integration tidied up. Now moving to sync Body with Sprite center point.
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2014-01-28 01:29:35 +00:00 |
sprites
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
text
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1.1.1 release with fix for Phaser.AUTO and a new text example.
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2013-10-26 19:14:13 +01:00 |
tile sprites
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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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2013-12-17 16:48:03 +00:00 |
tilemaps
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New polygon collision object examples and Body scale fixes.
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2014-01-31 10:34:18 +00:00 |
time
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Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
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2014-01-09 00:59:37 +00:00 |
tweens
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Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
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2013-12-30 16:54:00 +00:00 |
wip
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Removed debug info and tidying up ready for release.
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2014-02-05 16:54:58 +00:00 |
world
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |
index.html
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Preparing dev branch for 1.1.4
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2013-11-29 19:40:28 +00:00 |
sideview.html
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Allow fullscreen to work from iframe
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2014-01-20 20:58:36 +00:00 |