phaser/src
2020-10-26 14:24:15 +00:00
..
actions finished updating culling system 2020-09-18 17:16:52 +02:00
animations Improved docs 2020-10-06 09:59:16 +01:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Cameras.Scene2D.Events.FOLLOW_UPDATE is a new Event that is dispatched by a Camera when it is following a Game Object. It is dispatched every frame, right after the final Camera position and internal matrices have been updated. Use it if you need to react to a camera, using its most current position and the camera is following something. Fix #5253 2020-10-17 11:37:27 +01:00
core When setting both transparent: true and backgroundColor in the Game Config, it would ignore the transparency and use the color anyway. If transparent, the game is now fully transparent. Fix #5362 2020-10-20 14:01:31 +01:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves finished updating culling system 2020-09-18 17:16:52 +02:00
data finished updating culling system 2020-09-18 17:16:52 +02:00
device Device.Audio.wav now uses audio/wav as the canPlayType check string, instead of audio/wav; codecs="1", which should allow iOS13 to play wav files again. 2020-10-05 17:12:09 +01:00
display Update GeometryMask.js 2020-10-16 15:07:32 +01:00
dom finished updating culling system 2020-09-18 17:16:52 +02:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Use new pipeline resize method 2020-10-26 14:04:55 +00:00
geom Added Face.alpha getter and setter 2020-10-21 10:14:56 +01:00
input MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime. 2020-10-07 10:14:02 +01:00
layer3d Expose Basic ShaderLib, add Program, Attribute and Uniform handlers 2020-10-01 17:19:13 +01:00
loader OBJFile can now optionally load a material file along with the model data 2020-10-08 10:44:49 +01:00
math Finished all docs and added some missing methods and made use of setValues 2020-10-07 17:42:19 +01:00
physics Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352 2020-10-16 17:57:26 +01:00
plugins finished updating culling system 2020-09-18 17:16:52 +02:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Removed debug code 2020-10-26 14:24:15 +00:00
scale finished updating culling system 2020-09-18 17:16:52 +02:00
scene SceneManager.start will now reset the SceneSystems.sceneUpdate reference to NOOP. This gets set back to the Scene update method again during bootScene (if it has one) and stops errors with external plugins and multi-part files that may trigger update before create has been called. Fix #4629 2020-10-16 16:39:30 +01:00
sound finished updating culling system 2020-09-18 17:16:52 +02:00
structs finished updating culling system 2020-09-18 17:16:52 +02:00
textures Improved JSDocs 2020-10-03 10:15:19 +01:00
tilemaps Avoid deep diving into loads of functions 2020-10-15 11:47:11 +01:00
time finished updating culling system 2020-09-18 17:16:52 +02:00
tweens finished updating culling system 2020-09-18 17:16:52 +02:00
utils finished updating culling system 2020-09-18 17:16:52 +02:00
const.js Preparing for beta 10 2020-10-12 16:29:39 +01:00
phaser-arcade-physics.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser-core.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser.js Include Layer3D if feature enabled 2020-09-30 15:09:57 +01:00