mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 00:21:04 +00:00
74 lines
1.3 KiB
JavaScript
74 lines
1.3 KiB
JavaScript
require('./polyfills');
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var CONST = require('./const');
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var Extend = require('./utils/object/Extend');
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// This object is exported globally
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var Phaser = {
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Actions: require('./actions/'),
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Create: require('./create/'),
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Cameras: require('./cameras/'),
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DOM: require('./dom/'),
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EventEmitter: require('./events/EventEmitter'),
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Game: require('./boot/Game'),
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Math: require('./math'),
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Geom: require('./geom'),
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Display: require('./display'),
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Input: require('./input'),
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GameObjects: require('./gameobjects'),
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Scene: require('./scene/local/Scene'),
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Loader: {
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ImageFile: require('./loader/filetypes/ImageFile')
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},
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Sound: require('./sound'),
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Structs: require('./structs'),
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Curves: require('./curves'),
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Physics: require('./physics'),
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Class: require('./utils/Class'),
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Utils: require('./utils')
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};
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// Merge in the consts
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Phaser = Extend(false, Phaser, CONST);
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// Export it
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module.exports = Phaser;
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global.Phaser = Phaser;
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/*
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* "Documentation is like sex: when it is good, it is very, very good;
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* and when it is bad, it is better than nothing."
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* -- Dick Brandon
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*/
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/*
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* "Sometimes, the elegant implementation is just a function.
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* Not a method. Not a class. Not a framework. Just a function."
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* -- John Carmack
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*/
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