phaser/v3/src/sound
2018-01-08 19:27:44 +01:00
..
html5 Initializing onBlurPausedSounds array used for keeping track of sounds paused when game looses focus 2018-01-08 19:27:44 +01:00
webaudio Releasing references to rate updates objects before releasing reference to rateUpdates array 2018-01-08 19:23:11 +01:00
BaseSound.js Updated setRate method docs 2018-01-07 22:07:35 +01:00
BaseSoundManager.js No need for context reference, it is taken care of by forEachActiveSound method 2018-01-08 19:22:34 +01:00
index.js Adding HTML5AudioSoundManager class to index.js 2018-01-08 19:25:26 +01:00
SoundEvent.js Added SoundEvent class 2017-12-22 15:46:48 +01:00
SoundManagerCreator.js moved web audio implementations into separate folder 2017-11-17 14:17:59 +01:00
SoundValueEvent.js Added event class for sound value change 2018-01-03 21:24:33 +01:00