mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
994eaff92b
TilemapLayer update for WebGL.
57 lines
1.2 KiB
JavaScript
57 lines
1.2 KiB
JavaScript
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// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('ship', 'assets/sprites/thrust_ship2.png');
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}
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var ship;
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var cursors;
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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ship = game.add.sprite(200, 200, 'ship');
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ship.physicsEnabled = true;
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// We do this because our ship is shaped like a triangle, not a square :)
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ship.body.addPolygon({}, 29, 23 , 0, 23 , 14, 1);
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cursors = game.input.keyboard.createCursorKeys();
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}
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function update() {
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if (cursors.left.isDown)
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{
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ship.body.rotateLeft(100);
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}
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else if (cursors.right.isDown)
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{
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ship.body.rotateRight(100);
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}
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else
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{
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ship.body.setZeroRotation();
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}
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if (cursors.up.isDown)
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{
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ship.body.thrust(400);
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}
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else if (cursors.down.isDown)
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{
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ship.body.reverse(400);
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}
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}
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function render() {
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game.debug.renderPhysicsBody(ship.body);
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}
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