phaser/examples/wip/group lifespan.js
photonstorm bdb8908fee Groups now update their children across preUpdate, update and postUpdate.
Sprite.exists = false removes Body from world.
2014-02-13 12:26:39 +00:00

59 lines
1.2 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
}
var group1;
var group2;
var cursors;
function create() {
group1 = game.add.group();
group2 = game.add.group();
// Now let's create some random sprites and enable them all for drag and 'bring to top'
var t;
for (var i = 0; i < 10; i++)
{
t = group1.create(game.world.randomX, game.world.randomY, 'atari1');
t.lifespan = 3000 + (Math.random() * 3000);
group2.create(game.world.randomX, game.world.randomY, 'sonic');
}
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
if (cursors.left.isDown)
{
group1.x -= 4;
}
else if (cursors.right.isDown)
{
group1.x += 4;
}
if (cursors.up.isDown)
{
group2.y -= 4;
}
else if (cursors.down.isDown)
{
group2.y += 4;
}
}
function render() {
// game.debug.renderInputInfo(32, 32);
}