phaser/examples/display
photonstorm 741249043c ScaleManager has 2 new events: ScaleManager.enterFullScreen and ScaleManager.leaveFullScreen, so you can respond to fullscreen changes directly.
Fullscreen mode now uses window.outerWidth/Height when using EXACT_FIT as the scale mode, which fixes input coordinate errors (fixes #232)
2014-02-25 17:10:37 +00:00
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bitmapdata wobble.js Tidying up the examples and more Tilemap work. 2013-12-10 12:23:42 +00:00
fullscreen buttons.js ScaleManager has 2 new events: ScaleManager.enterFullScreen and ScaleManager.leaveFullScreen, so you can respond to fullscreen changes directly. 2014-02-25 17:10:37 +00:00
fullscreen.js Fixed Fullscreen example and State preloading. 2014-02-25 16:26:11 +00:00
graphics.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
pixi render texture.js RenderTexture now displays correctly in Canvas games. 2013-12-23 04:20:09 +00:00
render crisp.js Stage.smoothed allows you to set if sprites will be smoothed when rendered. Set to false if you're using pixel art in your game. Default is true. Works in Canvas and WebGL. Setting the game anti-aliased parameter now works properly too. 2014-02-25 04:41:57 +00:00
render texture mirror.js Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result. 2013-12-27 00:26:21 +00:00
render texture starfield.js Adjusted delta timer cap and fixed some typos and more examples. 2014-01-27 17:08:20 +00:00
render texture trail.js Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result. 2013-12-27 00:26:21 +00:00