phaser/v3/src
2016-12-29 00:17:20 +00:00
..
boot Added in new Util functions, and fixed some left-over ES6 values. 2016-12-15 17:15:47 +00:00
cache Updating Set API, adding Map, adding Cache. 2016-12-09 09:32:24 +00:00
camera Added in new Util functions, and fixed some left-over ES6 values. 2016-12-15 17:15:47 +00:00
components worldAlpha is now calculated in the read, not in preUpdate all the time. 2016-12-20 16:35:20 +00:00
device Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix. 2016-11-26 02:32:59 +00:00
dom Support for lots of new file types, and the start of the multi-file loader. 2016-12-07 04:43:02 +00:00
events Cutting out the noise. 2016-12-06 15:25:24 +00:00
gameobjects worldAlpha is now calculated in the read, not in preUpdate all the time. 2016-12-20 16:35:20 +00:00
geom Added all the Circle functions. 2016-12-29 00:17:20 +00:00
loader Swapped Set.add for Set.set. 2016-12-12 22:35:47 +00:00
math Added in new Util functions, and fixed some left-over ES6 values. 2016-12-15 17:15:47 +00:00
polyfills Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00
renderer/webgl Fixes to get the renderer working. 2016-12-07 03:42:41 +00:00
state Updated Loader so you can pass in your own XHRSettings object with any file, and have that override the XHR defaults for the specific file. 2016-12-12 22:27:53 +00:00
structs Lots of Math component exports added. 2016-12-13 16:12:25 +00:00
textures Added in new Util functions, and fixed some left-over ES6 values. 2016-12-15 17:15:47 +00:00
utils Fixed export issues. 2016-12-20 16:34:47 +00:00
checksum.js Added Rectangle class, Geom structure, and fixed a few functions. 2016-12-22 01:32:21 +00:00
const.js Adding in WebGL Renderer. 2016-12-07 02:28:22 +00:00
phaser.js Added Rectangle class, Geom structure, and fixed a few functions. 2016-12-22 01:32:21 +00:00