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boot
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
cache
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Updating Set API, adding Map, adding Cache.
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2016-12-09 09:32:24 +00:00 |
camera
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
components
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worldAlpha is now calculated in the read, not in preUpdate all the time.
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2016-12-20 16:35:20 +00:00 |
device
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Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix.
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2016-11-26 02:32:59 +00:00 |
dom
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Support for lots of new file types, and the start of the multi-file loader.
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2016-12-07 04:43:02 +00:00 |
events
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Cutting out the noise.
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2016-12-06 15:25:24 +00:00 |
gameobjects
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worldAlpha is now calculated in the read, not in preUpdate all the time.
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2016-12-20 16:35:20 +00:00 |
geom
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Added all the Circle functions.
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2016-12-29 00:17:20 +00:00 |
loader
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Swapped Set.add for Set.set.
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2016-12-12 22:35:47 +00:00 |
math
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
polyfills
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Updated folder paths and the 2.7 README.
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2016-11-23 00:17:46 +00:00 |
renderer/webgl
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Fixes to get the renderer working.
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2016-12-07 03:42:41 +00:00 |
state
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Updated Loader so you can pass in your own XHRSettings object with any file, and have that override the XHR defaults for the specific file.
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2016-12-12 22:27:53 +00:00 |
structs
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Lots of Math component exports added.
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2016-12-13 16:12:25 +00:00 |
textures
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
utils
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Fixed export issues.
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2016-12-20 16:34:47 +00:00 |
checksum.js
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Added Rectangle class, Geom structure, and fixed a few functions.
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2016-12-22 01:32:21 +00:00 |
const.js
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
phaser.js
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Added Rectangle class, Geom structure, and fixed a few functions.
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2016-12-22 01:32:21 +00:00 |