phaser/src/cameras/2d
2020-11-16 15:45:45 +00:00
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effects Swizzle RGB 2020-11-16 15:45:45 +00:00
events Cameras.Scene2D.Events.FOLLOW_UPDATE is a new Event that is dispatched by a Camera when it is following a Game Object. It is dispatched every frame, right after the final Camera position and internal matrices have been updated. Use it if you need to react to a camera, using its most current position and the camera is following something. Fix #5253 2020-10-17 11:37:27 +01:00
typedefs Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BaseCamera.js Resolution removal 2020-09-12 11:51:37 +01:00
Camera.js Removed everything to do with Camera's rendering to textures or managing their own framebuffers. 2020-11-06 15:35:56 +00:00
CameraManager.js CameraManager.getVisibleChildren is a new method that is called internally by the CameraManager.render method. It filters the DisplayList, so that Game Objects that pass the willRender test for the given Camera are added to a sub-list, which is then passed to the renderer. This avoids the renderer having to do any checks on the children, it just renders each one in turn. 2020-10-16 11:35:45 +01:00
index.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00