mirror of
https://github.com/photonstorm/phaser
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21 lines
1.3 KiB
TypeScript
21 lines
1.3 KiB
TypeScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Parse a Sprite Sheet and extracts the frame data from it.
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*
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* @class Phaser.TextureParser.SpriteSheet
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* @static
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* @param {Phaser.Texture} texture - The parent Texture.
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* @param {string} key - The key of the Frame within the Texture that the Sprite Sheet is stored in.
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* @param {number} frameWidth - The fixed width of each frame.
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* @param {number} frameHeight - The fixed height of each frame.
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* @param {number} [startFrame=0] - Skip a number of frames. Useful when there are multiple sprite sheets in one Texture.
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* @param {number} [endFrame=-1] - The total number of frames to extract from the Sprite Sheet. The default value of -1 means "extract all frames".
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* @param {number} [margin=0] - If the frames have been drawn with a margin, specify the amount here.
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* @param {number} [spacing=0] - If the frames have been drawn with spacing between them, specify the amount here.
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* @return {Phaser.FrameData} A FrameData object containing the parsed frames.
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*/
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export default function (texture: any, sourceIndex: any, x: any, y: any, width: any, height: any, frameWidth: any, frameHeight: any, startFrame: any, endFrame: any, margin: any, spacing: any): any;
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