phaser/src/core
photonstorm 8c2502d37d Group.xy(index, x, y) allows you to set the x and y coordinates of a Group child at the given index.
Group.reverse() reverses the display order of all children in the Group.
New labs demo.
Fixed some Easing docs issues.
2014-03-04 01:27:57 +00:00
..
Camera.js Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again. 2014-02-09 03:48:31 +00:00
Filter.js Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world. 2014-02-18 03:01:51 +00:00
Game.js You can now load in CSV Tilemaps again and they get created properly (fixes #391) 2014-03-03 13:45:47 +00:00
GameNoPhysics.js The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now. 2014-02-27 17:00:14 +00:00
Group.js Group.xy(index, x, y) allows you to set the x and y coordinates of a Group child at the given index. 2014-03-04 01:27:57 +00:00
LinkedList.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Plugin.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
PluginManager.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
ScaleManager.js Game no longer pauses if you've forced orientation and change it, also doesn't resize a NO_SCALE game. 2014-02-28 04:15:28 +00:00
Signal.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
SignalBinding.js Updating copyright year and README. 2014-02-05 16:54:59 +00:00
Stage.js Fixed issue where Image, Sprite, etc wouldn't call preUpdate or postUpdate of its children. 2014-02-28 19:45:15 +00:00
State.js Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale. 2014-02-25 14:46:48 +00:00
StateManager.js The physics world is now cleared on state swap (fixes #505) 2014-03-02 11:04:04 +00:00
World.js Fixed issue where Image, Sprite, etc wouldn't call preUpdate or postUpdate of its children. 2014-02-28 19:45:15 +00:00