mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
160 lines
4 KiB
JavaScript
160 lines
4 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Class = require('../utils/Class');
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var PluginManager = require('../plugins/PluginManager');
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/**
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* @classdesc
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* The Game Object Factory is a Scene plugin that allows you to quickly create many common
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* types of Game Objects and have them automatically registered with the Scene.
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*
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* Game Objects directly register themselves with the Factory and inject their own creation
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* methods into the class.
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*
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* @class GameObjectFactory
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* @memberOf Phaser.GameObjects
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object Factory belongs.
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*/
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var GameObjectFactory = new Class({
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initialize:
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function GameObjectFactory (scene)
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{
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/**
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* The Scene to which this Game Object Factory belongs.
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*
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* @name Phaser.GameObjects.GameObjectFactory#scene
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* @type {Phaser.Scene}
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* @protected
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* @since 3.0.0
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*/
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this.scene = scene;
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/**
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* A reference to the Scene.Systems.
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*
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* @name Phaser.GameObjects.GameObjectFactory#systems
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* @type {Phaser.Scenes.Systems}
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* @protected
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* @since 3.0.0
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*/
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this.systems = scene.sys;
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if (!scene.sys.settings.isBooted)
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{
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scene.sys.events.once('boot', this.boot, this);
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}
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/**
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* A reference to the Scene Display List.
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*
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* @name Phaser.GameObjects.GameObjectFactory#displayList
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* @type {Phaser.GameObjects.DisplayList}
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* @protected
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* @since 3.0.0
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*/
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this.displayList;
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/**
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* A reference to the Scene Update List.
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*
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* @name Phaser.GameObjects.GameObjectFactory#updateList;
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* @type {Phaser.GameObjects.UpdateList}
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* @protected
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* @since 3.0.0
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*/
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this.updateList;
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},
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/**
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* Boots the plugin.
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*
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* @method Phaser.GameObjects.GameObjectFactory#boot
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* @private
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* @since 3.0.0
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*/
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boot: function ()
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{
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this.displayList = this.systems.displayList;
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this.updateList = this.systems.updateList;
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var eventEmitter = this.systems.events;
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eventEmitter.on('shutdown', this.shutdown, this);
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eventEmitter.on('destroy', this.destroy, this);
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},
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/**
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* Adds an existing Game Object to this Scene.
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*
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* If the Game Object renders, it will be added to the Display List.
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* If it has a `preUpdate` method, it will be added to the Update List.
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*
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* @method Phaser.GameObjects.GameObjectFactory#existing
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} child - The child to be added to this Scene.
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*
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* @return {Phaser.GameObjects.GameObject} The Game Object that was added.
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*/
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existing: function (child)
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{
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if (child.renderCanvas || child.renderWebGL)
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{
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this.displayList.add(child);
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}
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if (child.preUpdate)
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{
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this.updateList.add(child);
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}
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return child;
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},
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/**
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* Shuts this plugin down.
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*
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* @method Phaser.GameObjects.GameObjectFactory#shutdown
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* @since 3.0.0
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*/
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shutdown: function ()
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{
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},
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/**
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* Destroys this plugin.
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*
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* @method Phaser.GameObjects.GameObjectFactory#destroy
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this.scene = null;
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this.displayList = null;
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this.updateList = null;
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}
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});
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// Static method called directly by the Game Object factory functions
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GameObjectFactory.register = function (type, factoryFunction)
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{
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if (!GameObjectFactory.prototype.hasOwnProperty(type))
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{
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GameObjectFactory.prototype[type] = factoryFunction;
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}
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};
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PluginManager.register('GameObjectFactory', GameObjectFactory, 'add');
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module.exports = GameObjectFactory;
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