mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
79 lines
1.4 KiB
JavaScript
79 lines
1.4 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Dirty! Manager
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*
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* @class
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*/
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Phaser.UpdateManager = function (state)
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{
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this.state = state;
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this.game = state.game;
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this.list = [];
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// this.i = 1;
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this.running = false;
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this.processed = 0;
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};
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Phaser.UpdateManager.prototype.constructor = Phaser.UpdateManager;
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Phaser.UpdateManager.prototype = {
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stop: function ()
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{
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if (!this.running)
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{
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return;
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}
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// console.log(this.i, 'UpdateManager.stop', this.processed);
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this.list.length = 0;
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// this.i++;
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},
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start: function ()
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{
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if (!this.running)
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{
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return;
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}
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var len = this.list.length;
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if (len === 0)
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{
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return;
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}
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// console.log(this.i, 'UpdateManager.start', len);
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this.processed = 0;
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for (var i = 0; i < len; i++)
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{
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// Because it may have already been processed (as a child of another Transform that was updated)
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if (this.list[i] && this.list[i]._dirty)
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{
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this.processed++;
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this.list[i].update();
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}
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}
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},
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add: function (transform)
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{
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this.list.push(transform);
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}
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};
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