mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
729 lines
18 KiB
JavaScript
729 lines
18 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* The Children Component features quick access to Group sorting related methods.
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*
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* @class
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*/
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Phaser.Component.Children = function (gameObject)
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{
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this.gameObject = gameObject;
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// The objects that belong to this collection.
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// The equivalent of the old `Sprite.children` array.
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this.list = [];
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this.position = 0;
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};
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Phaser.Component.Children.prototype.constructor = Phaser.Component.Children;
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Phaser.Component.Children.prototype = {
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add: function (child, skipTransform)
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{
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if (skipTransform === undefined) { skipTransform = false; }
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// console.log('--->', this.gameObject.name, 'adds new child:', child.name);
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if (child.parent === this)
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{
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// console.log('Children.add 1');
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return child;
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}
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else if (child.parent)
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{
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// console.log('Children.add 2');
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child.parent.children.remove(child);
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}
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child.parent = this.gameObject;
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this.list.push(child);
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if (!skipTransform && this.gameObject.transform && child.transform)
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{
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// console.log(this.gameObject.name, 'adds transform from', child.name);
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this.gameObject.transform.add(child.transform);
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}
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// console.log('<--- end');
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return child;
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},
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addAt: function (child, index, skipTransform)
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{
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if (index === undefined) { index = 0; }
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if (skipTransform === undefined) { skipTransform = false; }
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if (this.list.length === 0)
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{
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return this.add(child);
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}
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if (index >= 0 && index <= this.list.length)
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{
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if (child.parent)
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{
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child.parent.children.remove(child);
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}
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child.parent = this;
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this.list.splice(index, 0, child);
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}
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if (!skipTransform && this.gameObject.transform && child.transform)
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{
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this.gameObject.transform.add(child.transform);
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}
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return child;
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},
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addMultiple: function (children, skipTransform)
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{
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if (Array.isArray(children))
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{
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for (var i = 0; i < children.length; i++)
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{
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this.add(children[i], skipTransform);
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}
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}
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return children;
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},
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getAt: function (index)
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{
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return this.list[index];
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},
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getIndex: function (child)
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{
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// Return -1 if given child isn't a child of this parent
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return this.list.indexOf(child);
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},
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/**
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* Gets the first item from the set based on the property strictly equaling the value given.
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* Returns null if not found.
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*
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* @method Phaser.ArraySet#getByKey
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* @param {string} property - The property to check against the value.
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* @param {any} value - The value to check if the property strictly equals.
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* @return {any} The item that was found, or null if nothing matched.
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*/
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getByKey: function (property, value)
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{
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for (var i = 0; i < this.list.length; i++)
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{
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if (this.list[i][property] === value)
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{
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return this.list[i];
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}
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}
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return null;
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},
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/**
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* Searches the Group for the first instance of a child with the `name`
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* property matching the given argument. Should more than one child have
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* the same name only the first instance is returned.
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*
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* @method Phaser.Group#getByName
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* @param {string} name - The name to search for.
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* @return {any} The first child with a matching name, or null if none were found.
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*/
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getByName: function (name)
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{
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return this.getByKey('name', name);
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},
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/**
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* Returns a random child from the group.
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*
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* @method Phaser.Group#getRandom
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* @param {integer} [startIndex=0] - Offset from the front of the group (lowest child).
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* @param {integer} [length=(to top)] - Restriction on the number of values you want to randomly select from.
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* @return {any} A random child of this Group.
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*/
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getRandom: function (startIndex, length)
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{
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if (startIndex === undefined) { startIndex = 0; }
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if (length === undefined) { length = this.list.length; }
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if (length === 0 || length > this.list.length)
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{
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return null;
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}
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var randomIndex = startIndex + Math.floor(Math.random() * length);
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return this.list[randomIndex];
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},
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/**
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* Returns all children in this Group.
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*
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* You can optionally specify a matching criteria using the `property` and `value` arguments.
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*
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* For example: `getAll('exists', true)` would return only children that have their exists property set.
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*
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* Optionally you can specify a start and end index. For example if this Group had 100 children,
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* and you set `startIndex` to 0 and `endIndex` to 50, it would return matches from only
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* the first 50 children in the Group.
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*
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* @method Phaser.Group#getAll
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* @param {string} [property] - An optional property to test against the value argument.
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* @param {any} [value] - If property is set then Child.property must strictly equal this value to be included in the results.
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* @param {integer} [startIndex=0] - The first child index to start the search from.
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* @param {integer} [endIndex] - The last child index to search up until.
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* @return {any} A random existing child of this Group.
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*/
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getAll: function (property, value, startIndex, endIndex)
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{
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if (startIndex === undefined) { startIndex = 0; }
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if (endIndex === undefined) { endIndex = this.list.length; }
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var output = [];
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for (var i = startIndex; i < endIndex; i++)
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{
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var child = this.list[i];
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if (property)
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{
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if (child[property] === value)
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{
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output.push(child);
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}
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}
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else
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{
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output.push(child);
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}
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}
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return output;
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},
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swap: function (child1, child2)
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{
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if (child1 === child2)
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{
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return;
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}
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var index1 = this.getIndex(child1);
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var index2 = this.getIndex(child2);
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if (index1 < 0 || index2 < 0)
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{
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throw new Error('Children.swap: Supplied objects must be children of the same parent');
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}
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this.list[index1] = child2;
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this.list[index2] = child1;
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},
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// was setIndex
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moveTo: function (child, index)
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{
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var currentIndex = this.getIndex(child);
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if (currentIndex === -1 || index < 0 || index >= this.list.length)
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{
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throw new Error('Children.moveTo: The supplied index is out of bounds');
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}
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// Remove
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this.list.splice(currentIndex, 1);
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// Add in new location
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this.list.splice(index, 0, child);
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return child;
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},
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remove: function (child, skipTransform)
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{
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var index = this.list.indexOf(child);
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if (index !== -1)
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{
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child.parent = undefined;
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this.list.splice(index, 1);
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if (!skipTransform && this.gameObject.transform && child.transform)
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{
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this.gameObject.transform.remove(child.transform);
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}
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}
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return child;
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},
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removeAt: function (index, skipTransform)
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{
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var child = this.list[index];
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if (child)
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{
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child.parent = undefined;
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this.children.splice(index, 1);
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if (!skipTransform && this.gameObject.transform && child.transform)
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{
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this.gameObject.transform.remove(child.transform);
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}
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}
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return child;
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},
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removeBetween: function (beginIndex, endIndex)
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{
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if (beginIndex === undefined) { beginIndex = 0; }
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if (endIndex === undefined) { endIndex = this.list.length; }
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var range = endIndex - beginIndex;
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if (range > 0 && range <= endIndex)
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{
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var removed = this.list.splice(beginIndex, range);
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for (var i = 0; i < removed.length; i++)
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{
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removed[i].parent = undefined;
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}
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return removed;
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}
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else if (range === 0 && this.list.length === 0)
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{
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return [];
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}
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else
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{
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throw new Error('Children.removeBetween: Range Error, numeric values are outside the acceptable range');
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}
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},
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/**
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* Removes all the items.
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*
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* @method Phaser.ArraySet#removeAll
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*/
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removeAll: function ()
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{
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var i = this.list.length;
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while (i--)
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{
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this.remove(this.list[i]);
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}
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return this;
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},
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// Check to see if the given child is a child of this object, at any depth (recursively scans up the tree)
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contains: function (child)
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{
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if (!child)
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{
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return false;
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}
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else if (child.parent === this)
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{
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return true;
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}
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else
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{
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return this.contains(child.parent);
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}
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},
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/**
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* Brings the given child to the top of this group so it renders above all other children.
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*
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* @method Phaser.Group#bringToTop
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* @param {any} child - The child to bring to the top of this group.
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* @return {any} The child that was moved.
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*/
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bringToTop: function (child)
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{
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if (child.parent === this && this.getIndex(child) < this.list.length)
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{
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this.remove(child);
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this.add(child);
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}
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return child;
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},
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/**
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* Sends the given child to the bottom of this group so it renders below all other children.
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*
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* @method Phaser.Group#sendToBack
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* @param {any} child - The child to send to the bottom of this group.
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* @return {any} The child that was moved.
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*/
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sendToBack: function (child)
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{
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if (child.parent === this && this.getIndex(child) > 0)
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{
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this.remove(child);
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this.addAt(child, 0);
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}
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return child;
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},
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/**
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* Moves the given child up one place in this group unless it's already at the top.
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*
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* @method Phaser.Group#moveUp
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* @param {any} child - The child to move up in the group.
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* @return {any} The child that was moved.
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*/
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moveUp: function (child)
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{
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var a = this.getIndex(child);
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if (a !== -1 && a < this.list.length - 1)
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{
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var b = this.getAt(a + 1);
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if (b)
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{
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this.swap(child, b);
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}
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}
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return child;
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},
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/**
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* Moves the given child down one place in this group unless it's already at the bottom.
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*
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* @method Phaser.Group#moveDown
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* @param {any} child - The child to move down in the group.
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* @return {any} The child that was moved.
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*/
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moveDown: function (child)
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{
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var a = this.getIndex(child);
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if (a > 0)
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{
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var b = this.getAt(a - 1);
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if (b)
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{
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this.swap(child, b);
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}
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}
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return child;
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},
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/**
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* Reverses all children in this group.
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*
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* This operation applies only to immediate children and does not propagate to subgroups.
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*
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* @method Phaser.Group#reverse
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*/
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reverse: function ()
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{
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this.list.reverse();
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return this;
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},
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shuffle: function ()
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{
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for (var i = this.list.length - 1; i > 0; i--)
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{
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var j = Math.floor(Math.random() * (i + 1));
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var temp = this.list[i];
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this.list[i] = this.list[j];
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this.list[j] = temp;
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}
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return this;
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},
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/**
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* Replaces a child of this Group with the given newChild. The newChild cannot be a member of this Group.
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*
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* If `Group.enableBody` is set, then a physics body will be created on the object, so long as one does not already exist.
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*
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* If `Group.inputEnableChildren` is set, then an Input Handler will be created on the object, so long as one does not already exist.
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*
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* @method Phaser.Group#replace
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* @param {any} oldChild - The child in this group that will be replaced.
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* @param {any} newChild - The child to be inserted into this group.
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* @return {any} Returns the oldChild that was replaced within this group.
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*/
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replace: function (oldChild, newChild, skipTransform)
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{
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var index = this.getIndex(oldChild);
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if (index !== -1)
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{
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if (newChild.parent)
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{
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newChild.parent.remove(newChild, skipTransform);
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}
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this.remove(oldChild, skipTransform);
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this.addAt(newChild, index, skipTransform);
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return oldChild;
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}
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},
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// Swaps a child from another parent, with one from this parent.
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// child1 = the child of THIS parent
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// child2 = the child of the OTHER parent
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exchange: function (child1, child2, skipTransform)
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{
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if (child1 === child2 || child1.parent === child2.parent)
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{
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return;
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}
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var parentChildren = child2.parent.children;
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var index1 = this.getIndex(child1);
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var index2 = parentChildren.getIndex(child2);
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if (index1 < 0 || index2 < 0)
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{
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throw new Error('Children.swap: Supplied objects must be children of parents');
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}
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this.remove(child1, skipTransform);
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parentChildren.remove(child2, skipTransform);
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this.addAt(child2, index1, skipTransform);
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parentChildren.addAt(child1, index2, skipTransform);
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},
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/**
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* Checks for the item within this list.
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*
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* @method Phaser.ArraySet#exists
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* @param {any} item - The element to get the list index for.
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* @return {boolean} True if the item is found in the list, otherwise false.
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*/
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exists: function (child)
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{
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return (this.list.indexOf(child) > -1);
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},
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/**
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* Sets the property `key` to the given value on all members of this list.
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*
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* @method Phaser.ArraySet#setAll
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* @param {any} key - The property of the item to set.
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* @param {any} value - The value to set the property to.
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*/
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setAll: function (key, value)
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{
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for (var i = 0; i < this.list.length; i++)
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{
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if (this.list[i])
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{
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this.list[i][key] = value;
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}
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}
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},
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/**
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* Passes all children to the given callback.
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*
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* @method each
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* @param {function} callback - The function to call.
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* @param {object} [thisArg] - Value to use as `this` when executing callback.
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* @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the child.
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*/
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each: function (callback, thisArg)
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{
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var args = [ null ];
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for (var i = 1; i < arguments.length; i++)
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{
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args.push(arguments[i]);
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}
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for (i = 0; i < this.list.length; i++)
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{
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args[0] = this.list[i];
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callback.apply(thisArg, args);
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}
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},
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/**
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* Moves all children from this Group to the Group given.
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*
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* @method Phaser.Group#moveAll
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* @param {Phaser.Group} group - The new Group to which the children will be moved to.
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* @param {boolean} [silent=false] - If true the children will not dispatch the `onAddedToGroup` event for the new Group.
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* @return {Phaser.Group} The Group to which all the children were moved.
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*/
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reparent: function (newParent)
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{
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if (newParent !== this)
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{
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for (var i = 0; i < this.list.length; i++)
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{
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var child = this.remove(this.list[i]);
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newParent.add(child);
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}
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|
}
|
|
|
|
return newParent;
|
|
}
|
|
|
|
};
|
|
|
|
Object.defineProperties(Phaser.Component.Children.prototype, {
|
|
|
|
/**
|
|
* Returns the first item and resets the cursor to the start.
|
|
*
|
|
* @name Phaser.ArraySet#first
|
|
* @property {any} first
|
|
*/
|
|
length: {
|
|
|
|
enumerable: true,
|
|
|
|
get: function ()
|
|
{
|
|
return this.list.length;
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the first item and resets the cursor to the start.
|
|
*
|
|
* @name Phaser.ArraySet#first
|
|
* @property {any} first
|
|
*/
|
|
first: {
|
|
|
|
enumerable: true,
|
|
|
|
get: function ()
|
|
{
|
|
this.position = 0;
|
|
|
|
if (this.list.length > 0)
|
|
{
|
|
return this.list[0];
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the last item and resets the cursor to the end.
|
|
*
|
|
* @name Phaser.ArraySet#last
|
|
* @property {any} last
|
|
*/
|
|
last: {
|
|
|
|
enumerable: true,
|
|
|
|
get: function ()
|
|
{
|
|
if (this.list.length > 0)
|
|
{
|
|
this.position = this.list.length - 1;
|
|
|
|
return this.list[this.position];
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the the next item (based on the cursor) and advances the cursor.
|
|
*
|
|
* @name Phaser.ArraySet#next
|
|
* @property {any} next
|
|
*/
|
|
next: {
|
|
|
|
enumerable: true,
|
|
|
|
get: function ()
|
|
{
|
|
if (this.position < this.list.length)
|
|
{
|
|
this.position++;
|
|
|
|
return this.list[this.position];
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
/**
|
|
* Returns the the previous item (based on the cursor) and retreats the cursor.
|
|
*
|
|
* @name Phaser.ArraySet#previous
|
|
* @property {any} previous
|
|
*/
|
|
previous: {
|
|
|
|
enumerable: true,
|
|
|
|
get: function ()
|
|
{
|
|
if (this.position > 0)
|
|
{
|
|
this.position--;
|
|
|
|
return this.list[this.position];
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
});
|