phaser/v3/src/physics/impact
2017-08-16 16:30:28 +01:00
..
components Added Gravity component and new ImpactBody helper class 2017-08-16 00:30:12 +01:00
events Added Collide event into the world. 2017-08-16 16:30:28 +01:00
Body.js Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm* 2017-08-16 14:03:10 +01:00
COLLIDES.js Merged the impact physics runner 2017-06-22 00:47:35 +01:00
CollisionMap.js Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm* 2017-08-16 14:03:10 +01:00
DefaultDefs.js Added Collision Map support 2017-06-22 02:40:10 +01:00
Factory.js Added Gravity component and new ImpactBody helper class 2017-08-16 00:30:12 +01:00
GetVelocity.js Added lastSlope definition to CollisionMap and lots of extra setters in Body. 2017-06-22 16:22:21 +01:00
ImpactBody.js Added Gravity component and new ImpactBody helper class 2017-08-16 00:30:12 +01:00
ImpactImage.js Added Gravity component and new ImpactBody helper class 2017-08-16 00:30:12 +01:00
ImpactSprite.js Added Gravity component and new ImpactBody helper class 2017-08-16 00:30:12 +01:00
index.js Lots of updates to Impact physics system 2017-08-15 23:38:35 +01:00
SeperateX.js Added Collision Map support 2017-06-22 02:40:10 +01:00
SeperateY.js Added lastSlope definition to CollisionMap and lots of extra setters in Body. 2017-06-22 16:22:21 +01:00
Solver.js Added Collide event into the world. 2017-08-16 16:30:28 +01:00
TYPE.js Added Body.parent and Body.name properties. 2017-06-27 14:44:12 +01:00
UpdateMotion.js Lots of updates to Impact physics system 2017-08-15 23:38:35 +01:00
World.js Added Collide event into the world. 2017-08-16 16:30:28 +01:00