phaser/src/tilemaps/components/CullTiles.js
2018-07-12 15:31:25 +01:00

85 lines
2.5 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var SnapFloor = require('../../math/snap/SnapFloor');
var SnapCeil = require('../../math/snap/SnapCeil');
/**
* Returns the tiles in the given layer that are within the camera's viewport. This is used
* internally.
*
* @function Phaser.Tilemaps.Components.CullTiles
* @private
* @since 3.0.0
*
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
* @param {array} [outputArray] - [description]
*
* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
*/
var CullTiles = function (layer, camera, outputArray)
{
if (outputArray === undefined) { outputArray = []; }
outputArray.length = 0;
var tilemapLayer = layer.tilemapLayer;
var skipCull = tilemapLayer.skipCull;
var tileW = Math.floor(layer.tileWidth * tilemapLayer.scaleX);
var tileH = Math.floor(layer.tileHeight * tilemapLayer.scaleY);
var mapData = layer.data;
var mapWidth = layer.width;
var mapHeight = layer.height;
// Camera world view bounds, snapped for tile size
var boundsLeft = SnapFloor(camera.worldView.x, tileW);
var boundsRight = SnapCeil(camera.worldView.right, tileW);
var boundsTop = SnapFloor(camera.worldView.y, tileH);
var boundsBottom = SnapCeil(camera.worldView.bottom, tileH);
var i = 0;
for (var y = 0; y < mapHeight; y++)
{
for (var x = 0; x < mapWidth; x++)
{
var tile = mapData[y][x];
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
{
continue;
}
if (skipCull)
{
outputArray.push(tile);
}
else
{
var tilePixelX = (tile.pixelX + tilemapLayer.x) * tilemapLayer.scaleX;
var tilePixelY = (tile.pixelY + tilemapLayer.y) * tilemapLayer.scaleY;
if (tilePixelX >= boundsLeft && tilePixelX + tileW <= boundsRight && tilePixelY >= boundsTop && tilePixelY + tileH <= boundsBottom)
{
outputArray.push(tile);
}
}
i++;
}
}
window.noCull = i;
window.cull = outputArray.length;
return outputArray;
};
module.exports = CullTiles;