mirror of
https://github.com/photonstorm/phaser
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85 lines
2.5 KiB
JavaScript
85 lines
2.5 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var SnapFloor = require('../../math/snap/SnapFloor');
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var SnapCeil = require('../../math/snap/SnapCeil');
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/**
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* Returns the tiles in the given layer that are within the camera's viewport. This is used
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* internally.
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*
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* @function Phaser.Tilemaps.Components.CullTiles
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* @private
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* @since 3.0.0
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*
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera to run the cull check against.
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* @param {array} [outputArray] - [description]
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*
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* @return {Phaser.Tilemaps.Tile[]} An array of Tile objects.
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*/
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var CullTiles = function (layer, camera, outputArray)
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{
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if (outputArray === undefined) { outputArray = []; }
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outputArray.length = 0;
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var tilemapLayer = layer.tilemapLayer;
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var skipCull = tilemapLayer.skipCull;
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var tileW = Math.floor(layer.tileWidth * tilemapLayer.scaleX);
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var tileH = Math.floor(layer.tileHeight * tilemapLayer.scaleY);
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var mapData = layer.data;
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var mapWidth = layer.width;
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var mapHeight = layer.height;
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// Camera world view bounds, snapped for tile size
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var boundsLeft = SnapFloor(camera.worldView.x, tileW);
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var boundsRight = SnapCeil(camera.worldView.right, tileW);
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var boundsTop = SnapFloor(camera.worldView.y, tileH);
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var boundsBottom = SnapCeil(camera.worldView.bottom, tileH);
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var i = 0;
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for (var y = 0; y < mapHeight; y++)
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{
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for (var x = 0; x < mapWidth; x++)
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{
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var tile = mapData[y][x];
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if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
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{
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continue;
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}
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if (skipCull)
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{
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outputArray.push(tile);
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}
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else
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{
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var tilePixelX = (tile.pixelX + tilemapLayer.x) * tilemapLayer.scaleX;
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var tilePixelY = (tile.pixelY + tilemapLayer.y) * tilemapLayer.scaleY;
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if (tilePixelX >= boundsLeft && tilePixelX + tileW <= boundsRight && tilePixelY >= boundsTop && tilePixelY + tileH <= boundsBottom)
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{
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outputArray.push(tile);
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}
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}
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i++;
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}
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}
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window.noCull = i;
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window.cull = outputArray.length;
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return outputArray;
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};
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module.exports = CullTiles;
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