mirror of
https://github.com/photonstorm/phaser
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65 lines
1.9 KiB
JavaScript
65 lines
1.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Parses a Pyxel JSON File and extracts the frame data from it.
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*
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* @class Phaser.TextureParser.JSONArray
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* @static
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* @param {Phaser.Texture} texture - The parent Texture.
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* @param {object} json - The JSON data from the Texture Atlas. Must be in Pyxel JSON format.
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* @return {Phaser.FrameData} A FrameData object containing the parsed frames.
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*/
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var PyxelTextureParser = function (texture, json)
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{
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// Malformed? There are a few keys to check here.
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var signature = [ 'layers', 'tilewidth', 'tileheight', 'tileswide', 'tileshigh' ];
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signature.forEach(function (key)
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{
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if (!json[key])
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{
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// console.warn('Phaser.AnimationParser.JSONDataPyxel: Invalid Pyxel Tilemap JSON given, missing "' + key + '" key.');
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// console.log(json);
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return;
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}
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});
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// For this purpose, I only care about parsing tilemaps with a single layer.
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if (json['layers'].length !== 1)
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{
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// console.warn('Phaser.AnimationParser.JSONDataPyxel: Too many layers, this parser only supports flat Tilemaps.');
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// console.log(json);
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return;
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}
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var data = new Phaser.FrameData();
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var tileheight = json['tileheight'];
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var tilewidth = json['tilewidth'];
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var frames = json['layers'][0]['tiles'];
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var newFrame;
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for (var i = 0; i < frames.length; i++)
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{
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newFrame = data.addFrame(new Phaser.Frame(
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i,
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frames[i].x,
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frames[i].y,
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tilewidth,
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tileheight,
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"frame_" + i // No names are included in pyxel tilemap data.
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));
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// No trim data is included.
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newFrame.setTrim(false);
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}
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return data;
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};
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module.exports = PyxelTextureParser;
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