phaser/src/gameobjects/bitmaptext
2018-12-05 16:29:18 +07:00
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dynamic Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
static Add link to bitmaptext 2018-12-05 16:29:18 +07:00
const.js Rescoped RetroFont so it's no longer bound to BitmapText 2018-04-19 13:07:59 +01:00
GetBitmapTextSize.js Now stores the line data in the bounds object. 2018-07-09 17:05:53 +01:00
ParseFromAtlas.js Tweaked and filled in a few more BitmapText related descriptions. 2018-06-06 16:58:48 +01:00
ParseRetroFont.js Add lineSpacing option to RetroFont Config 2018-08-04 12:52:27 -05:00
ParseXMLBitmapFont.js Tweaked and filled in a few more BitmapText related descriptions. 2018-06-06 16:58:48 +01:00
RetroFont.js Add lineSpacing option to RetroFont Config 2018-08-04 12:52:27 -05:00