phaser/v3/src
2016-12-06 14:08:58 +00:00
..
boot Added in the new EventDispatch and Event system. 2016-12-05 15:29:44 +00:00
device Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix. 2016-11-26 02:32:59 +00:00
dom Added NOOP. 2016-11-28 16:55:25 +00:00
events You can now use EventDispatcher.filter to scan outgoing events. 2016-12-06 14:08:58 +00:00
gameobjects Added in the Update Manager, MainLoop and State Systems. 2016-11-29 15:25:14 +00:00
loader Listeners can be removed during dispatch without breaking the array. 2016-12-05 17:19:12 +00:00
math/random-data-generator Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private. 2016-11-25 05:12:02 +00:00
polyfills Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00
state Added in the new EventDispatch and Event system. 2016-12-05 15:29:44 +00:00
structs State level Loader re-implemented, and lots of BaseLoader features updated. 2016-11-30 17:16:45 +00:00
utils Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all. 2016-12-01 12:51:05 +00:00
checksum.js You can now use EventDispatcher.filter to scan outgoing events. 2016-12-06 14:08:58 +00:00
const.js Added in the Update Manager, MainLoop and State Systems. 2016-11-29 15:25:14 +00:00
phaser.js Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00