phaser/src
2020-10-13 10:56:21 +01:00
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actions finished updating culling system 2020-09-18 17:16:52 +02:00
animations Improved docs 2020-10-06 09:59:16 +01:00
cache finished updating culling system 2020-09-18 17:16:52 +02:00
cameras Camera.roundPixels now rounds worldView matrix 2020-10-08 11:07:21 +01:00
core inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true, the same as the previous capture property did. 2020-10-07 10:14:28 +01:00
create Revert "clean up" 2020-04-10 20:55:31 +02:00
curves finished updating culling system 2020-09-18 17:16:52 +02:00
data finished updating culling system 2020-09-18 17:16:52 +02:00
device Device.Audio.wav now uses audio/wav as the canPlayType check string, instead of audio/wav; codecs="1", which should allow iOS13 to play wav files again. 2020-10-05 17:12:09 +01:00
display Expose RGB 2020-10-07 18:06:39 +01:00
dom finished updating culling system 2020-09-18 17:16:52 +02:00
events Revert "clean up" 2020-04-10 20:55:31 +02:00
gameobjects Removed Layer3D Game Object and old MeshPipeline 2020-10-13 10:56:21 +01:00
geom Update GenerateGridVerts.js 2020-10-09 17:20:40 +01:00
input MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime. 2020-10-07 10:14:02 +01:00
layer3d Expose Basic ShaderLib, add Program, Attribute and Uniform handlers 2020-10-01 17:19:13 +01:00
loader OBJFile can now optionally load a material file along with the model data 2020-10-08 10:44:49 +01:00
math Finished all docs and added some missing methods and made use of setValues 2020-10-07 17:42:19 +01:00
physics Merge pull request #5344 from samme/fix/collisions-update-center 2020-10-06 09:45:41 +01:00
plugins finished updating culling system 2020-09-18 17:16:52 +02:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Removed Layer3D Game Object and old MeshPipeline 2020-10-13 10:56:21 +01:00
scale finished updating culling system 2020-09-18 17:16:52 +02:00
scene finished updating culling system 2020-09-18 17:16:52 +02:00
sound finished updating culling system 2020-09-18 17:16:52 +02:00
structs finished updating culling system 2020-09-18 17:16:52 +02:00
textures Improved JSDocs 2020-10-03 10:15:19 +01:00
tilemaps ParseTilesets will now correctly handle non-consequtive tile IDs. It also now correctly sets the maxId property, fixing a bug where tiles wouldn't render if from IDs outside the expected range. Fix #4367 2020-10-12 13:52:31 +01:00
time finished updating culling system 2020-09-18 17:16:52 +02:00
tweens finished updating culling system 2020-09-18 17:16:52 +02:00
utils finished updating culling system 2020-09-18 17:16:52 +02:00
const.js Preparing for beta 10 2020-10-12 16:29:39 +01:00
phaser-arcade-physics.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser-core.js finished updating culling system 2020-09-18 17:16:52 +02:00
phaser.js Include Layer3D if feature enabled 2020-09-30 15:09:57 +01:00