phaser/src/math/RotateTo.js
2020-07-14 09:45:30 +01:00

31 lines
965 B
JavaScript

/**
* @author samme
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Position a `point` at the given `angle` and `distance` to (`x`, `y`).
*
* @function Phaser.Math.RotateTo
* @since 3.24.0
*
* @generic {Phaser.Types.Math.Vector2Like} T - [point,$return]
*
* @param {Phaser.Types.Math.Vector2Like} point - The point to be positioned.
* @param {number} x - The horizontal coordinate to position from.
* @param {number} y - The vertical coordinate to position from.
* @param {number} angle - The angle of rotation in radians.
* @param {number} distance - The distance from (x, y) to place the point at.
*
* @return {Phaser.Types.Math.Vector2Like} The given point.
*/
var RotateTo = function (point, x, y, angle, distance)
{
point.x = x + (distance * Math.cos(angle));
point.y = y + (distance * Math.sin(angle));
return point;
};
module.exports = RotateTo;