phaser/examples/assets
Richard Davey 8668b82ef6 * Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
..
audio Examples (audio, button,camera), and docs 2013-09-16 16:37:30 +02:00
bd Group nearly done. Sprite.anchor appears to be broken though, must fix. 2013-09-06 20:20:58 +01:00
buttons Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
fonts Fixed Graphics not working correctly. 2013-09-22 15:22:45 +01:00
games Assets update 2013-09-20 23:21:12 +01:00
maps Some maps :) 2013-09-12 04:56:33 +01:00
misc Fixing collision issues 2013-09-23 01:06:09 +01:00
pics Tilemap Rendering is working :) 2013-09-12 00:55:27 +01:00
psds Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
skies * Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski) 2013-10-01 01:18:29 +01:00
sprites Final 1.0.5 release. 2013-09-20 13:55:33 +01:00
suite Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
tests Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
tiles Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00
warning - copyright.txt Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00