phaser/src/tweens/TweenManager.js
2020-01-15 12:07:09 +00:00

766 lines
21 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var ArrayRemove = require('../utils/array/Remove');
var Class = require('../utils/Class');
var NumberTweenBuilder = require('./builders/NumberTweenBuilder');
var PluginCache = require('../plugins/PluginCache');
var SceneEvents = require('../scene/events');
var StaggerBuilder = require('./builders/StaggerBuilder');
var TimelineBuilder = require('./builders/TimelineBuilder');
var TWEEN_CONST = require('./tween/const');
var TweenBuilder = require('./builders/TweenBuilder');
/**
* @classdesc
* The Tween Manager is a default Scene Plugin which controls and updates Tweens and Timelines.
*
* @class TweenManager
* @memberof Phaser.Tweens
* @constructor
* @since 3.0.0
*
* @param {Phaser.Scene} scene - The Scene which owns this Tween Manager.
*/
var TweenManager = new Class({
initialize:
function TweenManager (scene)
{
/**
* The Scene which owns this Tween Manager.
*
* @name Phaser.Tweens.TweenManager#scene
* @type {Phaser.Scene}
* @since 3.0.0
*/
this.scene = scene;
/**
* The Systems object of the Scene which owns this Tween Manager.
*
* @name Phaser.Tweens.TweenManager#systems
* @type {Phaser.Scenes.Systems}
* @since 3.0.0
*/
this.systems = scene.sys;
/**
* The time scale of the Tween Manager.
*
* This value scales the time delta between two frames, thus influencing the speed of time for all Tweens owned by this Tween Manager.
*
* @name Phaser.Tweens.TweenManager#timeScale
* @type {number}
* @default 1
* @since 3.0.0
*/
this.timeScale = 1;
/**
* An array of Tweens and Timelines which will be added to the Tween Manager at the start of the frame.
*
* @name Phaser.Tweens.TweenManager#_add
* @type {array}
* @private
* @since 3.0.0
*/
this._add = [];
/**
* An array of Tweens and Timelines pending to be later added to the Tween Manager.
*
* @name Phaser.Tweens.TweenManager#_pending
* @type {array}
* @private
* @since 3.0.0
*/
this._pending = [];
/**
* An array of Tweens and Timelines which are still incomplete and are actively processed by the Tween Manager.
*
* @name Phaser.Tweens.TweenManager#_active
* @type {array}
* @private
* @since 3.0.0
*/
this._active = [];
/**
* An array of Tweens and Timelines which will be removed from the Tween Manager at the start of the frame.
*
* @name Phaser.Tweens.TweenManager#_destroy
* @type {array}
* @private
* @since 3.0.0
*/
this._destroy = [];
/**
* The number of Tweens and Timelines which need to be processed by the Tween Manager at the start of the frame.
*
* @name Phaser.Tweens.TweenManager#_toProcess
* @type {integer}
* @private
* @default 0
* @since 3.0.0
*/
this._toProcess = 0;
scene.sys.events.once(SceneEvents.BOOT, this.boot, this);
scene.sys.events.on(SceneEvents.START, this.start, this);
},
/**
* This method is called automatically, only once, when the Scene is first created.
* Do not invoke it directly.
*
* @method Phaser.Tweens.TweenManager#boot
* @private
* @since 3.5.1
*/
boot: function ()
{
this.systems.events.once(SceneEvents.DESTROY, this.destroy, this);
},
/**
* This method is called automatically by the Scene when it is starting up.
* It is responsible for creating local systems, properties and listening for Scene events.
* Do not invoke it directly.
*
* @method Phaser.Tweens.TweenManager#start
* @private
* @since 3.5.0
*/
start: function ()
{
var eventEmitter = this.systems.events;
eventEmitter.on(SceneEvents.PRE_UPDATE, this.preUpdate, this);
eventEmitter.on(SceneEvents.UPDATE, this.update, this);
eventEmitter.once(SceneEvents.SHUTDOWN, this.shutdown, this);
this.timeScale = 1;
},
/**
* Create a Tween Timeline and return it, but do NOT add it to the active or pending Tween lists.
*
* @method Phaser.Tweens.TweenManager#createTimeline
* @since 3.0.0
*
* @param {Phaser.Types.Tweens.TimelineBuilderConfig} [config] - The configuration object for the Timeline and its Tweens.
*
* @return {Phaser.Tweens.Timeline} The created Timeline object.
*/
createTimeline: function (config)
{
return TimelineBuilder(this, config);
},
/**
* Create a Tween Timeline and add it to the active Tween list/
*
* @method Phaser.Tweens.TweenManager#timeline
* @since 3.0.0
*
* @param {Phaser.Types.Tweens.TimelineBuilderConfig} [config] - The configuration object for the Timeline and its Tweens.
*
* @return {Phaser.Tweens.Timeline} The created Timeline object.
*/
timeline: function (config)
{
var timeline = TimelineBuilder(this, config);
if (!timeline.paused)
{
this._add.push(timeline);
this._toProcess++;
}
return timeline;
},
/**
* Create a Tween and return it, but do NOT add it to the active or pending Tween lists.
*
* @method Phaser.Tweens.TweenManager#create
* @since 3.0.0
*
* @param {Phaser.Types.Tweens.TweenBuilderConfig|object} config - The configuration object for the Tween.
*
* @return {Phaser.Tweens.Tween} The created Tween object.
*/
create: function (config)
{
return TweenBuilder(this, config);
},
/**
* Create a Tween and add it to the active Tween list.
*
* @method Phaser.Tweens.TweenManager#add
* @since 3.0.0
*
* @param {Phaser.Types.Tweens.TweenBuilderConfig|object} config - The configuration object for the Tween.
*
* @return {Phaser.Tweens.Tween} The created Tween.
*/
add: function (config)
{
var tween = TweenBuilder(this, config);
this._add.push(tween);
this._toProcess++;
return tween;
},
/**
* Add an existing tween into the active Tween list.
*
* @method Phaser.Tweens.TweenManager#existing
* @since 3.0.0
*
* @param {Phaser.Tweens.Tween} tween - The Tween to add.
*
* @return {Phaser.Tweens.TweenManager} This Tween Manager object.
*/
existing: function (tween)
{
this._add.push(tween);
this._toProcess++;
return this;
},
/**
* Create a Number Tween and add it to the active Tween list.
*
* @method Phaser.Tweens.TweenManager#addCounter
* @since 3.0.0
*
* @param {Phaser.Types.Tweens.NumberTweenBuilderConfig} config - The configuration object for the Number Tween.
*
* @return {Phaser.Tweens.Tween} The created Number Tween.
*/
addCounter: function (config)
{
var tween = NumberTweenBuilder(this, config);
this._add.push(tween);
this._toProcess++;
return tween;
},
/**
* Creates a Stagger function to be used by a Tween property.
*
* The stagger function will allow you to stagger changes to the value of the property across all targets of the tween.
*
* This is only worth using if the tween has multiple targets.
*
* The following will stagger the delay by 100ms across all targets of the tween, causing them to scale down to 0.2
* over the duration specified:
*
* ```javascript
* this.tweens.add({
* targets: [ ... ],
* scale: 0.2,
* ease: 'linear',
* duration: 1000,
* delay: this.tweens.stagger(100)
* });
* ```
*
* The following will stagger the delay by 500ms across all targets of the tween using a 10 x 6 grid, staggering
* from the center out, using a cubic ease.
*
* ```javascript
* this.tweens.add({
* targets: [ ... ],
* scale: 0.2,
* ease: 'linear',
* duration: 1000,
* delay: this.tweens.stagger(500, { grid: [ 10, 6 ], from: 'center', ease: 'cubic.out' })
* });
* ```
*
* @method Phaser.Tweens.TweenManager#stagger
* @since 3.19.0
*
* @param {(number|number[])} value - The amount to stagger by, or an array containing two elements representing the min and max values to stagger between.
* @param {Phaser.Types.Tweens.StaggerConfig} config - The configuration object for the Stagger function.
*
* @return {function} The stagger function.
*/
stagger: function (value, options)
{
return StaggerBuilder(value, options);
},
/**
* Updates the Tween Manager's internal lists at the start of the frame.
*
* This method will return immediately if no changes have been indicated.
*
* @method Phaser.Tweens.TweenManager#preUpdate
* @since 3.0.0
*/
preUpdate: function ()
{
if (this._toProcess === 0)
{
// Quick bail
return;
}
var list = this._destroy;
var active = this._active;
var pending = this._pending;
var i;
var tween;
// Clear the 'destroy' list
for (i = 0; i < list.length; i++)
{
tween = list[i];
// Remove from the 'active' array
var idx = active.indexOf(tween);
if (idx === -1)
{
// Not in the active array, is it in pending instead?
idx = pending.indexOf(tween);
if (idx > -1)
{
tween.state = TWEEN_CONST.REMOVED;
pending.splice(idx, 1);
}
}
else
{
tween.state = TWEEN_CONST.REMOVED;
active.splice(idx, 1);
}
}
list.length = 0;
// Process the addition list
// This stops callbacks and out of sync events from populating the active array mid-way during the update
list = this._add;
for (i = 0; i < list.length; i++)
{
tween = list[i];
if (tween.state === TWEEN_CONST.PENDING_ADD)
{
// Return true if the Tween should be started right away, otherwise false
if (tween.init())
{
tween.play();
this._active.push(tween);
}
else
{
this._pending.push(tween);
}
}
}
list.length = 0;
this._toProcess = 0;
},
/**
* Updates all Tweens and Timelines of the Tween Manager.
*
* @method Phaser.Tweens.TweenManager#update
* @since 3.0.0
*
* @param {number} timestamp - The current time in milliseconds.
* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*/
update: function (timestamp, delta)
{
// Process active tweens
var list = this._active;
var tween;
// Scale the delta
delta *= this.timeScale;
for (var i = 0; i < list.length; i++)
{
tween = list[i];
// If Tween.update returns 'true' then it means it has completed,
// so move it to the destroy list
if (tween.update(timestamp, delta))
{
this._destroy.push(tween);
this._toProcess++;
}
}
},
/**
* Removes the given tween from the Tween Manager, regardless of its state (pending or active).
*
* @method Phaser.Tweens.TweenManager#remove
* @since 3.17.0
*
* @param {Phaser.Tweens.Tween} tween - The Tween to be removed.
*
* @return {Phaser.Tweens.TweenManager} This Tween Manager object.
*/
remove: function (tween)
{
ArrayRemove(this._add, tween);
ArrayRemove(this._pending, tween);
ArrayRemove(this._active, tween);
ArrayRemove(this._destroy, tween);
tween.state = TWEEN_CONST.REMOVED;
return this;
},
/**
* Checks if a Tween or Timeline is active and adds it to the Tween Manager at the start of the frame if it isn't.
*
* @method Phaser.Tweens.TweenManager#makeActive
* @since 3.0.0
*
* @param {Phaser.Tweens.Tween} tween - The Tween to check.
*
* @return {Phaser.Tweens.TweenManager} This Tween Manager object.
*/
makeActive: function (tween)
{
if (this._add.indexOf(tween) !== -1 || this._active.indexOf(tween) !== -1)
{
return this;
}
var idx = this._pending.indexOf(tween);
if (idx !== -1)
{
this._pending.splice(idx, 1);
}
this._add.push(tween);
tween.state = TWEEN_CONST.PENDING_ADD;
this._toProcess++;
return this;
},
/**
* Passes all Tweens to the given callback.
*
* @method Phaser.Tweens.TweenManager#each
* @since 3.0.0
*
* @param {function} callback - The function to call.
* @param {object} [scope] - The scope (`this` object) to call the function with.
* @param {...*} [args] - The arguments to pass into the function. Its first argument will always be the Tween currently being iterated.
*/
each: function (callback, scope)
{
var args = [ null ];
for (var i = 1; i < arguments.length; i++)
{
args.push(arguments[i]);
}
for (var texture in this.list)
{
args[0] = this.list[texture];
callback.apply(scope, args);
}
},
/**
* Returns an array of all active Tweens and Timelines in the Tween Manager.
*
* @method Phaser.Tweens.TweenManager#getAllTweens
* @since 3.0.0
*
* @return {Phaser.Tweens.Tween[]} A new array containing references to all active Tweens and Timelines.
*/
getAllTweens: function ()
{
var list = this._active;
var output = [];
for (var i = 0; i < list.length; i++)
{
output.push(list[i]);
}
return output;
},
/**
* Returns the scale of the time delta for all Tweens and Timelines owned by this Tween Manager.
*
* @method Phaser.Tweens.TweenManager#getGlobalTimeScale
* @since 3.0.0
*
* @return {number} The scale of the time delta, usually 1.
*/
getGlobalTimeScale: function ()
{
return this.timeScale;
},
/**
* Returns an array of all Tweens or Timelines in the Tween Manager which affect the given target or array of targets.
*
* @method Phaser.Tweens.TweenManager#getTweensOf
* @since 3.0.0
*
* @param {(object|array)} target - The target to look for. Provide an array to look for multiple targets.
*
* @return {Phaser.Tweens.Tween[]} A new array containing all Tweens and Timelines which affect the given target(s).
*/
getTweensOf: function (target)
{
var list = this._active;
var tween;
var output = [];
var i;
if (Array.isArray(target))
{
for (i = 0; i < list.length; i++)
{
tween = list[i];
for (var t = 0; t < target.length; t++)
{
if (tween.hasTarget(target[t]))
{
output.push(tween);
}
}
}
}
else
{
for (i = 0; i < list.length; i++)
{
tween = list[i];
if (tween.hasTarget(target))
{
output.push(tween);
}
}
}
return output;
},
/**
* Checks if the given object is being affected by a playing Tween.
*
* @method Phaser.Tweens.TweenManager#isTweening
* @since 3.0.0
*
* @param {object} target - target Phaser.Tweens.Tween object
*
* @return {boolean} returns if target tween object is active or not
*/
isTweening: function (target)
{
var list = this._active;
var tween;
for (var i = 0; i < list.length; i++)
{
tween = list[i];
if (tween.hasTarget(target) && tween.isPlaying())
{
return true;
}
}
return false;
},
/**
* Stops all Tweens in this Tween Manager. They will be removed at the start of the frame.
*
* @method Phaser.Tweens.TweenManager#killAll
* @since 3.0.0
*
* @return {Phaser.Tweens.TweenManager} This Tween Manager.
*/
killAll: function ()
{
var tweens = this.getAllTweens();
for (var i = 0; i < tweens.length; i++)
{
tweens[i].stop();
}
return this;
},
/**
* Stops all Tweens which affect the given target or array of targets. The Tweens will be removed from the Tween Manager at the start of the frame.
*
* @see {@link #getTweensOf}
*
* @method Phaser.Tweens.TweenManager#killTweensOf
* @since 3.0.0
*
* @param {(object|array)} target - The target to look for. Provide an array to look for multiple targets.
*
* @return {Phaser.Tweens.TweenManager} This Tween Manager.
*/
killTweensOf: function (target)
{
var tweens = this.getTweensOf(target);
for (var i = 0; i < tweens.length; i++)
{
tweens[i].stop();
}
return this;
},
/**
* Pauses all Tweens in this Tween Manager.
*
* @method Phaser.Tweens.TweenManager#pauseAll
* @since 3.0.0
*
* @return {Phaser.Tweens.TweenManager} This Tween Manager.
*/
pauseAll: function ()
{
var list = this._active;
for (var i = 0; i < list.length; i++)
{
list[i].pause();
}
return this;
},
/**
* Resumes all Tweens in this Tween Manager.
*
* @method Phaser.Tweens.TweenManager#resumeAll
* @since 3.0.0
*
* @return {Phaser.Tweens.TweenManager} This Tween Manager.
*/
resumeAll: function ()
{
var list = this._active;
for (var i = 0; i < list.length; i++)
{
list[i].resume();
}
return this;
},
/**
* Sets a new scale of the time delta for this Tween Manager.
*
* The time delta is the time elapsed between two consecutive frames and influences the speed of time for this Tween Manager and all Tweens it owns. Values higher than 1 increase the speed of time, while values smaller than 1 decrease it. A value of 0 freezes time and is effectively equivalent to pausing all Tweens.
*
* @method Phaser.Tweens.TweenManager#setGlobalTimeScale
* @since 3.0.0
*
* @param {number} value - The new scale of the time delta, where 1 is the normal speed.
*
* @return {Phaser.Tweens.TweenManager} This Tween Manager.
*/
setGlobalTimeScale: function (value)
{
this.timeScale = value;
return this;
},
/**
* The Scene that owns this plugin is shutting down.
* We need to kill and reset all internal properties as well as stop listening to Scene events.
*
* @method Phaser.Tweens.TweenManager#shutdown
* @since 3.0.0
*/
shutdown: function ()
{
this.killAll();
this._add = [];
this._pending = [];
this._active = [];
this._destroy = [];
this._toProcess = 0;
var eventEmitter = this.systems.events;
eventEmitter.off(SceneEvents.PRE_UPDATE, this.preUpdate, this);
eventEmitter.off(SceneEvents.UPDATE, this.update, this);
eventEmitter.off(SceneEvents.SHUTDOWN, this.shutdown, this);
},
/**
* The Scene that owns this plugin is being destroyed.
* We need to shutdown and then kill off all external references.
*
* @method Phaser.Tweens.TweenManager#destroy
* @since 3.0.0
*/
destroy: function ()
{
this.shutdown();
this.scene.sys.events.off(SceneEvents.START, this.start, this);
this.scene = null;
this.systems = null;
}
});
PluginCache.register('TweenManager', TweenManager, 'tweens');
module.exports = TweenManager;