mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
23 lines
707 B
JavaScript
23 lines
707 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
|
|
|
|
function preload() {
|
|
game.load.image('trsi', 'assets/pics/trsipic1_lazur.jpg');
|
|
}
|
|
|
|
function create() {
|
|
|
|
var pic = game.add.sprite(game.world.centerX, 550, 'trsi');
|
|
|
|
pic.anchor.setTo(0.5, 1);
|
|
|
|
// By default Sprites ignore the crop setting, you have to explicitly enable it like this:
|
|
pic.cropEnabled = true;
|
|
|
|
// Set the crop rect width to zero
|
|
pic.crop.width = 0;
|
|
|
|
// Here we'll tween the crop rect, from a width of zero to full width, and back again
|
|
game.add.tween(pic.crop).to( { width: pic.width }, 3000, Phaser.Easing.Bounce.Out, true, 0, 1000, true);
|
|
|
|
}
|