mirror of
https://github.com/photonstorm/phaser
synced 2024-12-13 06:42:52 +00:00
121 lines
No EOL
2.9 KiB
JavaScript
121 lines
No EOL
2.9 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.tilemap('map', 'assets/tilemaps/maps/platform.json', null, Phaser.Tilemap.TILED_JSON);
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game.load.image('platformer_tiles', 'assets/tilemaps/tiles/platformer_tiles.png');
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game.load.spritesheet('gameboy', 'assets/sprites/gameboy_seize_color_40x60.png', 40, 60);
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game.load.spritesheet('balls', 'assets/sprites/balls.png', 17, 17);
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}
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var map;
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var layer;
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var sprite;
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var sprite2;
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var balls;
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var cursors;
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function create() {
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game.stage.backgroundColor = '#124184';
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map = game.add.tilemap('map');
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map.addTilesetImage('platformer_tiles');
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map.setCollisionBetween(21, 53);
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layer = map.createLayer('Tile Layer 1');
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layer.debug = true;
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// game.physics.gravity.y = 150;
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/*
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balls = game.add.group();
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for (var i = 0; i < 30; i++)
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{
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var s = balls.create(game.rnd.integerInRange(100, 700), game.rnd.integerInRange(100, 200), 'balls', game.rnd.integerInRange(0, 6));
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s.body.velocity.x = game.rnd.integerInRange(-400, 400);
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s.body.velocity.y = game.rnd.integerInRange(-100, -200);
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s.name = 'ball' + i;
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}
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balls.setAll('body.collideWorldBounds', true);
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balls.setAll('body.bounce.x', 0.8);
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balls.setAll('body.bounce.y', 0.9);
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balls.setAll('body.minBounceVelocity', 0.9);
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balls.setAll('body.linearDamping', 0.5);
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*/
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sprite2 = game.add.sprite(340, 250, 'gameboy', 2);
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sprite2.name = 'green';
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sprite2.body.collideWorldBounds = true;
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// sprite2.body.bounce.setTo(0.5, 0.5);
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sprite = game.add.sprite(270, 100, 'gameboy', 0);
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sprite.name = 'red';
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sprite.body.collideWorldBounds = true;
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sprite.body.minBounceVelocity = 0.9;
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sprite.body.bounce.setTo(0.5, 0.9);
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sprite.body.linearDamping = 0.5;
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game.input.onDown.add(launch, this);
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}
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function launch() {
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// sprite.body.velocity.x = -200;
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// sprite.body.velocity.y = -200;
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sprite2.body.velocity.x = -200;
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sprite2.body.velocity.y = -200;
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}
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function hit(face, body1, body2) {
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console.log('hit', face);
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}
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var flag = false;
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function update() {
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// game.physics.collide(balls, layer);
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game.physics.collide(sprite, layer);
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game.physics.collide(sprite2, layer);
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game.physics.collide(sprite, sprite2);
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}
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function render() {
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game.debug.renderBodyInfo(sprite2, 32, 32);
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game.debug.renderPhysicsBody(sprite2.body);
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// game.debug.renderText(sprite2.body.left, 32, 30);
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// game.debug.renderText(sprite2.body.right, 32, 50);
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// game.debug.renderText(sprite2.body.top, 32, 70);
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// game.debug.renderText(sprite2.body.bottom, 32, 90);
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// for (var i = 0; i < balls._container.length; i++)
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// {
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// }
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// if (sprite)
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// {
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// // game.debug.renderBodyInfo(sprite, 20, 30);
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// game.debug.renderBodyInfo(sprite2, 20, 230);
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// }
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} |