phaser/examples/wip/misc/pixelpick atlas trimmed.js

51 lines
1.5 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.atlas('atlas', 'assets/sprites/atlas_json_array_trimmed.png', 'assets/sprites/atlas_json_array_trimmed.json');
}
var wizball;
// var chick;
// var mech;
// var robot;
// var cop;
function create() {
game.stage.backgroundColor = '#404040';
// This demonstrates pixel perfect click detection even if using sprites in a texture atlas.
// chick = game.add.sprite(64, 64, 'atlas');
// chick.frameName = 'budbrain_chick.png';
// chick.inputEnabled = true;
// chick.input.pixelPerfect = true;
// chick.input.useHandCursor = true;
// cop = game.add.sprite(600, 64, 'atlas');
// cop.frameName = 'ladycop.png';
// cop.inputEnabled = true;
// cop.input.pixelPerfect = true;
// cop.input.useHandCursor = true;
// robot = game.add.sprite(50, 300, 'atlas');
// robot.frameName = 'robot.png';
// robot.inputEnabled = true;
// robot.input.pixelPerfect = true;
// robot.input.useHandCursor = true;
wizball = game.add.sprite(100, 400, 'atlas', 'wizball');
wizball.inputEnabled = true;
wizball.input.pixelPerfect = true;
wizball.input.useHandCursor = true;
// mech = game.add.sprite(250, 100, 'atlas');
// mech.frameName = 'titan_mech.png';
// mech.inputEnabled = true;
// mech.input.pixelPerfect = true;
// mech.input.useHandCursor = true;
}