mirror of
https://github.com/photonstorm/phaser
synced 2024-12-12 14:22:54 +00:00
163 lines
No EOL
4 KiB
JavaScript
163 lines
No EOL
4 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.spritesheet('balls', 'assets/sprites/balls.png', 17, 17);
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}
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var handle1;
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var handle2;
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var line;
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var polygon;
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function create() {
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game.stage.backgroundColor = '#124184';
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handle1 = game.add.sprite(100, 150, 'balls', 0);
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handle1.inputEnabled = true;
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handle1.input.enableDrag(true);
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handle2 = game.add.sprite(400, 200, 'balls', 0);
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handle2.inputEnabled = true;
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handle2.input.enableDrag(true);
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line = new Phaser.Line(handle1.x, handle1.y, handle2.x, handle2.y);
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polygon = new SAT.Polygon(new SAT.Vector(300, 300), [new SAT.Vector(0, 50), new SAT.Vector(100, 50), new SAT.Vector(100, 0), new SAT.Vector(150, 0), new SAT.Vector(150, 150), new SAT.Vector(100, 150), new SAT.Vector(100, 100), new SAT.Vector(0, 100), new SAT.Vector(0, 50)]);
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}
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/*---------------------------------------------------------------------------
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Returns an Object with the following properties:
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intersects -Boolean indicating if an intersection exists.
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start_inside -Boolean indicating if Point A is inside of the polygon.
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end_inside -Boolean indicating if Point B is inside of the polygon.
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intersections -Array of intersection Points along the polygon.
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centroid -A Point indicating "center of mass" of the polygon.
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"pArry" is an Array of Points.
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----------------------------------------------------------------------------*/
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function lineIntersectPoly(A, B, polygon) {
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var An =1;
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var Bn =1;
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var C = {x: 0, y: 0};
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var D = {x: 0, y: 0};
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var i = {x: 0, y: 0};
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var cx=0;
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var cy=0;
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var result = {};
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var pa = [];
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for (var pi = 0; pi < polygon.points.length; pi++)
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{
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pa.push({ x: polygon.points[pi].x + polygon.pos.x, y: polygon.points[pi].y + polygon.pos.y })
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}
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pa.push(pa[0]); //Create line from last Point to beginning Point
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result.intersects = false;
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result.intersections=[];
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result.start_inside=false;
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result.end_inside=false;
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var n = pa.length-1;
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while(n > -1){
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C.x = pa[n].x;
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C.y = pa[n].y;
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if(n > 0){
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cx+=C.x;
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cy+=C.y;
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D.x = pa[n-1].x || pa[0].x;
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D.y = pa[n-1].y || pa[0].y;
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i=Phaser.Line.intersectsPoints(A,B,C,D);
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if(i != null){
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result.intersections.push(i);
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}
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if(Phaser.Line.intersectsPoints(A,new Phaser.Point(C.x+D.x,A.y),C,D) != null){
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An++;
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}
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if(Phaser.Line.intersectsPoints(B,new Phaser.Point(C.x+D.x,B.y),C,D) != null){
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Bn++;
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}
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}
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n--;
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}
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if(An % 2 == 0){
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result.start_inside=true;
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}
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if(Bn % 2 == 0){
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result.end_inside=true;
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}
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result.centroid=new Phaser.Point(cx/(pa.length-1),cy/(pa.length-1));
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result.intersects = result.intersections.length > 0;
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return result;
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}
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var c = 'rgb(255,255,255)';
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var p = new Phaser.Point();
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var result = {};
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function update() {
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line.fromSprite(handle1, handle2, true);
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result = lineIntersectPoly(line.start, line.end, polygon);
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handle1.frame = 0;
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handle2.frame = 0;
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if (result.intersects)
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{
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c = 'rgb(0,255,0)';
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if (result.start_inside)
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{
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handle1.frame = 1;
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}
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if (result.end_inside)
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{
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handle2.frame = 1;
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}
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}
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else
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{
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c = 'rgb(255,255,255)';
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}
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}
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function render() {
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game.debug.renderLine(line, c);
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game.debug.renderLineInfo(line, 32, 32);
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game.debug.renderPolygon(polygon);
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if (result.intersects)
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{
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game.debug.renderText(result.intersects, 32, 100);
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game.context.fillStyle = 'rgb(255,0,255)';
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for (var i = 0; i < result.intersections.length; i++)
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{
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game.context.fillRect(result.intersections[i].x - 2, result.intersections[i].y - 2, 5, 5);
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}
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}
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} |