mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
55 lines
1.3 KiB
TypeScript
55 lines
1.3 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addSpriteSheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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//myGame.loader.addSpriteSheet('coin', 'assets/sprites/coin.png', 32, 32);
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myGame.loader.addSpriteSheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40);
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myGame.loader.load();
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}
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var car: Phaser.Sprite;
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function create() {
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car = myGame.add.sprite(200, 300, 'monster');
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car.animations.add('spin', null, 30, true);
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//car.animations.play('spin', 30, true);
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car.animations.play('spin');
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}
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function update() {
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car.renderDebugInfo(16, 16);
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car.velocity.x = 0;
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car.velocity.y = 0;
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car.angularVelocity = 0;
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car.angularAcceleration = 0;
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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car.angularVelocity = -200;
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}
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else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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car.angularVelocity = 200;
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}
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if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 200));
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}
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}
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})();
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