mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
46 lines
1.6 KiB
JavaScript
46 lines
1.6 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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game.load.start();
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}
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function create() {
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// Add some items to left side, and set a onDragStop listener
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// to limit its location when dropped.
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var item;
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for (var i = 0; i < 6; i++) {
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// Directly create sprites from the left group.
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item = game.add.sprite(90, 90 * i, 'item', i);
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// Enable input detection, then it's possible be dragged.
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item.input.start(0, false, true);
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// Make this item draggable.
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item.input.enableDrag();
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// Then we make it snap to left and right side,
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// also make it only snaps when released.
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item.input.enableSnap(90, 90, false, true);
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// Limit drop location to only the 2 columns.
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item.events.onDragStop.add(fixLocation);
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}
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}
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function update() {
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Group Left.', 100, 560);
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Phaser.DebugUtils.context.fillText('Group Right.', 280, 560);
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}
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function fixLocation(item) {
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// Move the items when it is already dropped.
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if (item.x < 90) {
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item.x = 90;
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}
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else if (item.x > 180 && item.x < 270) {
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item.x = 180;
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}
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else if (item.x > 360) {
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item.x = 270;
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}
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}
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})();
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