phaser/wip/TS Tests/cameras/scrollfactor 1.ts
2013-09-13 16:24:01 +01:00

58 lines
1.3 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
function preload() {
game.world.setSize(1920, 1200, true);
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('ball', 'assets/sprites/shinyball.png');
}
function create() {
game.add.sprite(0, 0, 'backdrop');
for (var i = 0; i < 400; i++)
{
var tempBall:Phaser.Sprite = game.add.sprite(game.world.randomX * 2, game.world.randomY * 2, 'ball');
tempBall.transform.scrollFactor.setTo(2, 2);
}
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}
function render() {
Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 32);
}
})();