mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
60 lines
1.3 KiB
JavaScript
60 lines
1.3 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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game.load.image('reviveBtn', 'assets/buttons/revive-button.png');
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}
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var timer;
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var cycle;
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function create() {
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// Add some items.
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var item;
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for (var i = 0; i < 3; i++)
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{
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// Give the items a different alpha increase speed.
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item = game.add.sprite(290, 98 * (i + 1), 'item', i);
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// An item beside the left one.
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item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3);
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}
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// Set a timer so we can perform an action after a delay.
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timer = 0;
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cycle = 1000;
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}
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function update() {
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if (game.time.now > timer)
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{
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// Update timer.
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timer = game.time.now +cycle;
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// Get the first alive item and kill it.
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var item = game.world.getFirstAlive();
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if (item)
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{
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item.kill();
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}
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}
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}
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function render() {
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game.debug.renderText('One item will be killed each second.', 280, 420);
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// Get living and dead number of a group.
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game.debug.renderText('Living: ' + game.world.countLiving() + ', Dead: ' + game.world.countDead(), 330, 440);
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}
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