phaser/src
Richard Davey 84a867c2ac ArcadePhysics.disableUpdate is a new method that will prevent the Arcade Physics World update method from being called when the Scene updates. By disabling it, you're free to call the update method yourself, passing in your own delta and time values.
`ArcadePhysics.enableUpdate` is a new method that will make the Arcade Physics World update in time with the Scene update. This is the default, so only call this if you have specifically disabled it previously.
2020-09-01 17:42:38 +01:00
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actions Remove console.log 2020-08-20 23:29:15 +03:00
animations Fix typo for documentation on create method of AnimationManager on line 190 2020-08-25 00:43:22 +08:00
cache Fixed this return types for Phaser.Cache.BaseCache 2020-01-30 23:11:38 +08:00
cameras Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
core Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL. 2020-07-15 16:51:40 +01:00
create Finished JSDocs 2020-02-04 17:16:19 +00:00
curves Merge pull request #5180 from rexrainbow/BugFix-EllipseCurve 2020-07-13 12:38:05 +01:00
data Lint fixes 2020-07-13 14:16:52 +01:00
device Lint fixes 2020-07-13 14:16:52 +01:00
display The BaseShader default vertex shader now includes the outTexCoord vec2 varying, mapped to be the same as that found in the pipeline shaders. Fix #5120 2020-08-24 19:51:20 +01:00
dom Fixed bug from issue #5191 2020-06-15 08:25:26 -07:00
events Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
gameobjects The Animation.play and playReverse methods have a new optional parameter timeScale. This allows you to set the Animations time scale as you're actually playing it, rather than having to chain two calls together. Close #3963 2020-09-01 17:00:16 +01:00
geom Earcut has now been exposed and is available via Geom.Polygon.Earcut and is fully documented. 2020-08-25 09:54:03 +01:00
input The Pointer.getDuration method now uses the new Pointer downTime and upTime values, meaning it will accurately report the duration of when any button is being held down, not just the primary one. Fix #5112 2020-08-24 17:32:21 +01:00
loader ParseXMLBitmapFont has a new optional parameter texture. If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser. 2020-08-05 12:46:28 +01:00
math Bumping to 3.50 2020-07-31 13:41:29 +01:00
physics ArcadePhysics.disableUpdate is a new method that will prevent the Arcade Physics World update method from being called when the Scene updates. By disabling it, you're free to call the update method yourself, passing in your own delta and time values. 2020-09-01 17:42:38 +01:00
plugins Fixed this return types for Phaser.Plugins.PluginManager 2020-01-30 23:48:56 +08:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer WebGLRenderer.previousPipeline is a new property that is set during a call to clearPipeline and used during calls to rebindPipeline, allowing the renderer to rebind any previous pipeline, not just the Multi Pipeline. 2020-09-01 13:05:31 +01:00
scale The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself. 2020-08-04 10:35:29 +01:00
scene Expose the new events 2020-08-24 19:13:18 +01:00
sound Fix error for missing audio tag (already released) 2020-05-21 16:40:50 -07:00
structs ProcessQueue.checkQueue is a new boolean property that will make sure only unique objects are added to the Process Queue. 2020-08-24 19:21:01 +01:00
textures Textures.Parsers.JSONHash will now perform a hasOwnProperty check when iterating the frames, skipping anything that isn't a direct property. This should allow you to use generated atlas data that comes from JSON.parse. Fix #4768 2020-08-26 13:06:04 +01:00
tilemaps Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
time Clock.addEvent can now take an existing TimerEvent object, as well as a config object. If a TimerEvent is given it will be removed from the Clock, reset and then added. This allows you to pool TimerEvents rather than constantly create and delete them. Fix #4115 2020-08-26 10:58:06 +01:00
tweens Tween.seek will no longer issue a console warning for 'Tween.seek duration too long', it's now up to you to check on the performance of tween seeking. 2020-08-26 13:50:54 +01:00
utils Added String.RemoveAt 2020-08-02 23:52:45 +01:00
const.js Bumped version (and added source-map) 2020-08-25 13:24:20 +01:00
phaser-arcade-physics.js global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 2020-08-24 14:47:53 +01:00
phaser-core.js global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 2020-08-24 14:47:53 +01:00
phaser.js global.Phaser = Phaser has been removed, as it's no longer required by the UMD loader, which should make importing in Angular 10 easier. Fix #5212 2020-08-24 14:47:53 +01:00