phaser/src/renderer/webgl
Richard Davey 84968f502f Update ForwardDiffuseLightPipeline.js
* The pipeline will no longer look-up and set all of the light uniforms unless the `Light` is dirty.
* The pipeline will no longer reset all of the lights unless the quantity of lights has changed.
2020-07-16 03:24:19 +01:00
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mvp Created new Model View Projection functions 2020-07-14 16:48:01 +01:00
pipelines Update ForwardDiffuseLightPipeline.js 2020-07-16 03:24:19 +01:00
shaders Removed the Deferred Diffuse fragment and vertex shaders from the project, as they're not used. 2020-07-16 00:21:44 +01:00
index.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Utils.js WebGL.Utils.checkShaderMax is a new function, used internally by the renderer, to determine the maximum number of texture units the GPU + browser supports. 2020-07-15 16:52:26 +01:00
WebGLPipeline.js Cache attribute location 2020-07-16 03:12:53 +01:00
WebGLRenderer.js Reset just units 0 and 1 2020-07-16 03:13:47 +01:00