phaser/src/input
2015-02-16 17:22:51 +00:00
..
Gamepad.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
GamepadButton.js Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
Input.js JSDoc fixes. 2015-02-05 05:13:22 +00:00
InputHandler.js Removing all use of _cache from all Game Objects. 2015-02-16 17:22:51 +00:00
Key.js Keyboard.justPressed has bee renamed to Keyboard.downDuration which is a much clearer name for what the method actually does. 2014-11-20 20:55:51 +00:00
Keyboard.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Mouse.js Device.touch checks if window.navigator.maxTouchPoints is >= 1 rather than > 1, which now allows touch events to work properly in Chrome mobile emulation. 2015-02-05 06:12:20 +00:00
MSPointer.js Swapped back to 2.2.2 expected setting. 2015-02-08 21:57:09 +00:00
Pointer.js Removing all use of _cache from all Game Objects. 2015-02-16 17:22:51 +00:00
SinglePad.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00
Touch.js Documentation - consistency updates 2014-11-30 04:03:35 -08:00