phaser/src/input
2019-07-08 14:59:06 +01:00
..
events Added 3 new Wheel input events 2019-06-05 15:30:54 +01:00
gamepad License link update 2019-05-10 16:15:04 +01:00
keyboard License link update 2019-05-10 16:15:04 +01:00
mouse Calling input.mouse.requestPointerLock() will no longer throw an error about being unable to push to the Input Manager events queue. #4611 2019-07-08 13:27:46 +01:00
touch Added new TouchCancelWindow handler 2019-06-04 18:54:00 +01:00
typedefs Added dragStartXGlobal and dragStartYGlobal properties 2019-06-19 10:41:26 +01:00
const.js New input const (and changed order to be numeric order) 2019-06-05 15:30:42 +01:00
CreateInteractiveObject.js Added dragStartXGlobal and dragStartYGlobal properties 2019-06-19 10:41:26 +01:00
CreatePixelPerfectHandler.js License link update 2019-05-10 16:15:04 +01:00
index.js License link update 2019-05-10 16:15:04 +01:00
InputManager.js Added onPointerLockChange handler. 2019-07-08 13:29:50 +01:00
InputPlugin.js If you called Scene.destroy within a Game Object pointerdown or pointerup handler, it would cause the error "Cannot read property 'game' of null" if the event wasn't cancelled in your handler. It now checks if the manager is still there before accessing its property. Fix #4436 2019-06-27 01:13:27 +01:00
InputPluginCache.js License link update 2019-05-10 16:15:04 +01:00
Pointer.js We can now use the locked property and don't need to add to the movement values every frame. Fix #4611 2019-07-08 14:59:06 +01:00