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5b73bb21bb
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler. Newly generated docs
967 lines
22 KiB
HTML
967 lines
22 KiB
HTML
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<title>Phaser Source: tilemap/Tile.js</title>
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<div class="span12">
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<div id="main">
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<h1 class="page-title">Source: tilemap/Tile.js</h1>
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<section>
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<article>
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<pre class="sunlight-highlight-javascript linenums">/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2014 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Create a new `Tile` object.
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*
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* @class Phaser.Tile
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* @classdesc A Tile is a representation of a single tile within the Tilemap.
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* @constructor
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* @param {object} layer - The layer in the Tilemap data that this tile belongs to.
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* @param {number} index - The index of this tile type in the core map data.
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* @param {number} x - The x coordinate of this tile.
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* @param {number} y - The y coordinate of this tile.
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* @param {number} width - Width of the tile.
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* @param {number} height - Height of the tile.
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*/
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Phaser.Tile = function (layer, index, x, y, width, height) {
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/**
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* @property {object} layer - The layer in the Tilemap data that this tile belongs to.
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*/
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this.layer = layer;
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/**
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* @property {number} index - The index of this tile within the map data corresponding to the tileset.
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*/
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this.index = index;
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/**
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* @property {number} x - The x map coordinate of this tile.
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*/
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this.x = x;
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/**
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* @property {number} y - The y map coordinate of this tile.
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*/
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this.y = y;
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/**
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* @property {number} x - The x map coordinate of this tile.
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*/
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this.worldX = x * width;
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/**
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* @property {number} y - The y map coordinate of this tile.
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*/
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this.worldY = y * height;
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/**
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* @property {number} width - The width of the tile in pixels.
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*/
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this.width = width;
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/**
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* @property {number} height - The height of the tile in pixels.
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*/
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this.height = height;
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/**
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* @property {number} width - The width of the tile in pixels.
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*/
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this.centerX = Math.abs(width / 2);
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/**
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* @property {number} height - The height of the tile in pixels.
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*/
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this.centerY = Math.abs(height / 2);
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/**
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* @property {number} alpha - The alpha value at which this tile is drawn to the canvas.
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*/
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this.alpha = 1;
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/**
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* @property {object} properties - Tile specific properties.
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*/
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this.properties = {};
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/**
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* @property {boolean} scanned - Has this tile been walked / turned into a poly?
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*/
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this.scanned = false;
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/**
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* @property {boolean} faceTop - Is the top of this tile an interesting edge?
|
|
*/
|
|
this.faceTop = false;
|
|
|
|
/**
|
|
* @property {boolean} faceBottom - Is the bottom of this tile an interesting edge?
|
|
*/
|
|
this.faceBottom = false;
|
|
|
|
/**
|
|
* @property {boolean} faceLeft - Is the left of this tile an interesting edge?
|
|
*/
|
|
this.faceLeft = false;
|
|
|
|
/**
|
|
* @property {boolean} faceRight - Is the right of this tile an interesting edge?
|
|
*/
|
|
this.faceRight = false;
|
|
|
|
/**
|
|
* @property {boolean} collideLeft - Indicating collide with any object on the left.
|
|
* @default
|
|
*/
|
|
this.collideLeft = false;
|
|
|
|
/**
|
|
* @property {boolean} collideRight - Indicating collide with any object on the right.
|
|
* @default
|
|
*/
|
|
this.collideRight = false;
|
|
|
|
/**
|
|
* @property {boolean} collideUp - Indicating collide with any object on the top.
|
|
* @default
|
|
*/
|
|
this.collideUp = false;
|
|
|
|
/**
|
|
* @property {boolean} collideDown - Indicating collide with any object on the bottom.
|
|
* @default
|
|
*/
|
|
this.collideDown = false;
|
|
|
|
/**
|
|
* @property {function} collisionCallback - Tile collision callback.
|
|
* @default
|
|
*/
|
|
this.collisionCallback = null;
|
|
|
|
/**
|
|
* @property {object} collisionCallbackContext - The context in which the collision callback will be called.
|
|
* @default
|
|
*/
|
|
this.collisionCallbackContext = this;
|
|
|
|
};
|
|
|
|
Phaser.Tile.prototype = {
|
|
|
|
/**
|
|
* Check if the given x and y world coordinates are within this Tile.
|
|
*
|
|
* @method Phaser.Tile#containsPoint
|
|
* @param {number} x - The x coordinate to test.
|
|
* @param {number} y - The y coordinate to test.
|
|
* @return {boolean} True if the coordinates are within this Tile, otherwise false.
|
|
*/
|
|
containsPoint: function (x, y) {
|
|
|
|
return !(x < this.worldX || y < this.worldY || x > this.right || y > this.bottom);
|
|
|
|
},
|
|
|
|
/**
|
|
* Check for intersection with this tile.
|
|
*
|
|
* @method Phaser.Tile#intersects
|
|
* @param {number} x - The x axis in pixels.
|
|
* @param {number} y - The y axis in pixels.
|
|
* @param {number} right - The right point.
|
|
* @param {number} bottom - The bottom point.
|
|
*/
|
|
intersects: function (x, y, right, bottom) {
|
|
|
|
if (right <= this.worldX)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (bottom <= this.worldY)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (x >= this.worldX + this.width)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (y >= this.worldY + this.height)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
|
|
},
|
|
|
|
/**
|
|
* Set a callback to be called when this tile is hit by an object.
|
|
* The callback must true true for collision processing to take place.
|
|
*
|
|
* @method Phaser.Tile#setCollisionCallback
|
|
* @param {function} callback - Callback function.
|
|
* @param {object} context - Callback will be called within this context.
|
|
*/
|
|
setCollisionCallback: function (callback, context) {
|
|
|
|
this.collisionCallback = callback;
|
|
this.collisionCallbackContext = context;
|
|
|
|
},
|
|
|
|
/**
|
|
* Clean up memory.
|
|
*
|
|
* @method Phaser.Tile#destroy
|
|
*/
|
|
destroy: function () {
|
|
|
|
this.collisionCallback = null;
|
|
this.collisionCallbackContext = null;
|
|
this.properties = null;
|
|
|
|
},
|
|
|
|
/**
|
|
* Set collision settings on this tile.
|
|
*
|
|
* @method Phaser.Tile#setCollision
|
|
* @param {boolean} left - Indicating collide with any object on the left.
|
|
* @param {boolean} right - Indicating collide with any object on the right.
|
|
* @param {boolean} up - Indicating collide with any object on the top.
|
|
* @param {boolean} down - Indicating collide with any object on the bottom.
|
|
*/
|
|
setCollision: function (left, right, up, down) {
|
|
|
|
this.collideLeft = left;
|
|
this.collideRight = right;
|
|
this.collideUp = up;
|
|
this.collideDown = down;
|
|
|
|
},
|
|
|
|
/**
|
|
* Reset collision status flags.
|
|
*
|
|
* @method Phaser.Tile#resetCollision
|
|
*/
|
|
resetCollision: function () {
|
|
|
|
this.collideLeft = false;
|
|
this.collideRight = false;
|
|
this.collideUp = false;
|
|
this.collideDown = false;
|
|
|
|
this.faceTop = false;
|
|
this.faceBottom = false;
|
|
this.faceLeft = false;
|
|
this.faceRight = false;
|
|
|
|
},
|
|
|
|
/**
|
|
* Is this tile interesting?
|
|
*
|
|
* @method Phaser.Tile#isInteresting
|
|
* @param {boolean} collides - If true will check any collides value.
|
|
* @param {boolean} faces - If true will check any face value.
|
|
* @return {boolean} True if the Tile is interesting, otherwise false.
|
|
*/
|
|
isInteresting: function (collides, faces) {
|
|
|
|
if (collides && faces)
|
|
{
|
|
// Does this tile have any collide flags OR interesting face?
|
|
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown || this.faceTop || this.faceBottom || this.faceLeft || this.faceRight || this.collisionCallback);
|
|
}
|
|
else if (collides)
|
|
{
|
|
// Does this tile collide?
|
|
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown);
|
|
}
|
|
else if (faces)
|
|
{
|
|
// Does this tile have an interesting face?
|
|
return (this.faceTop || this.faceBottom || this.faceLeft || this.faceRight);
|
|
}
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
/**
|
|
* Copies the tile data and properties from the given tile to this tile.
|
|
*
|
|
* @method Phaser.Tile#copy
|
|
* @param {Phaser.Tile} tile - The tile to copy from.
|
|
*/
|
|
copy: function (tile) {
|
|
|
|
this.index = tile.index;
|
|
this.alpha = tile.alpha;
|
|
this.properties = tile.properties;
|
|
|
|
this.collideUp = tile.collideUp;
|
|
this.collideDown = tile.collideDown;
|
|
this.collideLeft = tile.collideLeft;
|
|
this.collideRight = tile.collideRight;
|
|
|
|
this.collisionCallback = tile.collisionCallback;
|
|
this.collisionCallbackContext = tile.collisionCallbackContext;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Phaser.Tile.prototype.constructor = Phaser.Tile;
|
|
|
|
/**
|
|
* @name Phaser.Tile#canCollide
|
|
* @property {boolean} canCollide - True if this tile can collide or has a collision callback.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "collides", {
|
|
|
|
get: function () {
|
|
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown);
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#canCollide
|
|
* @property {boolean} canCollide - True if this tile can collide or has a collision callback.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "canCollide", {
|
|
|
|
get: function () {
|
|
return (this.collideLeft || this.collideRight || this.collideUp || this.collideDown || this.collisionCallback);
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#left
|
|
* @property {number} left - The x value in pixels.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "left", {
|
|
|
|
get: function () {
|
|
return this.worldX;
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#right
|
|
* @property {number} right - The sum of the x and width properties.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "right", {
|
|
|
|
get: function () {
|
|
return this.worldX + this.width;
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#top
|
|
* @property {number} top - The y value.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "top", {
|
|
|
|
get: function () {
|
|
return this.worldY;
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
* @name Phaser.Tile#bottom
|
|
* @property {number} bottom - The sum of the y and height properties.
|
|
* @readonly
|
|
*/
|
|
Object.defineProperty(Phaser.Tile.prototype, "bottom", {
|
|
|
|
get: function () {
|
|
return this.worldY + this.height;
|
|
}
|
|
|
|
});
|
|
</pre>
|
|
</article>
|
|
</section>
|
|
|
|
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|
|
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</div>
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|
|
<div class="clearfix"></div>
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<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
|
</span>
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<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Fri Mar 28 2014 01:41:23 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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