phaser/src/gameobjects/tilesprite
Richard Davey 4ade25fc79 No longer read private values for tint
The `Multi Pipeline`, `Bitmap Text`, `Render Texture`, `Text`, `TileSprite` and `Camera` now all read the tint values from the public properties instead of the private `_tintTL` etc ones. They also now set the `tintEffect` value directly from the `tintFill` property, removing another conditional check.
2020-09-14 11:05:09 +01:00
..
typedefs Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
TileSprite.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
TileSpriteCanvasRenderer.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
TileSpriteCreator.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
TileSpriteFactory.js Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
TileSpriteRender.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
TileSpriteWebGLRenderer.js No longer read private values for tint 2020-09-14 11:05:09 +01:00