phaser/src/input
Richard Davey 96dae9bf2e Merge pull request #2055 from pmcmonagle/dev
Added useCapture flags to removeEventListener where approriate
2015-09-10 00:03:19 +03:00
..
DeviceButton.js DeviceButton was setting a duration property on itself, which went against the read only getter of duration (thanks @winstonwolff) 2015-09-09 21:58:50 +01:00
Gamepad.js Deprecated the following: 2015-06-17 03:14:31 +01:00
Input.js Testing CanvasPool. 2015-08-03 14:33:12 +01:00
InputHandler.js InputHandler.pointerOver would get stuck in an 'isOver' state if the Sprite changed its visibility during an onUp callback (thanks @Cristy94 #1955) 2015-07-30 14:45:34 +01:00
Key.js jsdoc updates. 2015-07-31 18:39:37 +01:00
Keyboard.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
Mouse.js * Pointer.withinGame is no longer automatically set to 'false' in the Pointer.stop method - it will check if the Pointer actually is within the stage bounds and only set withinGame to false if it's outside the bounds. 2015-08-20 12:47:50 +01:00
MSPointer.js Reordered removeEventListener calls to match addEventListener order 2015-09-04 17:11:50 -04:00
Pointer.js * Pointer.withinGame is no longer automatically set to 'false' in the Pointer.stop method - it will check if the Pointer actually is within the stage bounds and only set withinGame to false if it's outside the bounds. 2015-08-20 12:47:50 +01:00
SinglePad.js jshint fixes and renamed float to padFloat. 2015-07-17 14:11:11 +01:00
Touch.js jsdocs update. 2015-07-07 16:58:41 +01:00