phaser/src/gameobjects
2015-09-07 01:16:43 +01:00
..
components utilize the heal method instead of just adding to health when reviving, so that maxHealth is respected 2015-08-25 14:42:02 -07:00
BitmapData.js BitmapData.move, moveH and moveV have a new optional wrap argument allowing you to control if the contents of the BitmapData are wrapped around the edges (true) or simply scrolled off (false). 2015-09-07 01:16:43 +01:00
BitmapText.js BitmapText.font failed to pull the new font from the Phaser Cache, stopping it from updating properly (thanks @AbrahamAlcaina #2001) 2015-08-18 13:48:08 +01:00
Button.js Deprecated the following: 2015-06-17 03:14:31 +01:00
Creature.js Updated to latest Creature runtimes, added to GameObjectFactory. 2015-07-23 13:25:08 +01:00
GameObjectCreator.js Change splice.call(arguments, ..) to use slice 2015-08-26 23:50:16 -07:00
GameObjectFactory.js jsdoc fix. 2015-09-02 16:16:52 +01:00
Graphics.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
Image.js Tidying up docs and formatting. 2015-05-08 04:12:07 +01:00
Particle.js Copyright date change. 2015-02-25 03:36:23 +00:00
RenderTexture.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
RetroFont.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
Rope.js Rope.segments used the wrong vertices property, causing a runtime error. 2015-07-08 16:40:26 +01:00
Sprite.js Sprite was missing the Health and InCamera components. 2015-03-30 13:51:47 +01:00
SpriteBatch.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
Text.js When the Text width was being calculated it would add the strokeThickness value twice, causing an alignment offset (thanks @nickryall #2039) 2015-08-31 11:33:18 +01:00
TileSprite.js TileSprites fixed for WebGL. 2015-07-21 13:24:12 +01:00
Video.js Video.stop now removes the 'playing' event listener, which stop Videos set to loop from throwing errors after being destroyed. 2015-08-18 16:04:10 +01:00